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Mr. Freeze
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Graf Zahl said:



Publishing issues == no money == serious trouble.



He can go to Steam. He even brings it up in the cancellation blog post. Why he didn't follow through is a mystery.

Old Post 02-07-10 17:53 #
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Shaikoten
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Mr. Freeze said:


He can go to Steam. He even brings it up in the cancellation blog post. Why he didn't follow through is a mystery.



"Going Steam," however, is only for completed games. Valve won't give you money for development. (Unless it's like a Source game and you've already made a super successful mod, ala CS.)

Old Post 02-07-10 17:56 #
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kristus
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Was this his business plan?

1. Make engine.
2. ???
3. Profit.

Old Post 02-07-10 18:05 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Aliotroph? said:
Reading that blog showed a project without vision. He built his engine and had no idea what he wanted to do with it the whole time. The game looks like Quake/UT, but that's all I could tell from it.


This makes sense. I think what he always really wanted to do was build an engine and editing utilities from the ground up. Unfortunately, he thought he wanted to make a game, but was wrong about that, and when the fun part ended and he came to the actual "game design" phase of designing a game he hit a brick wall, lacking in the vision and strength of will to produce something, despite the inevitable adversities.

Old Post 02-07-10 18:21 #
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Shaikoten
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kristus said:
Was this his business plan?

1. Make engine.
2. ???
3. Profit.



Back when I was really buddy buddy with Carn, I helped him (for free, cuz he was my friend) with the opening stages of what would become Project Vega. He was looking for an engine to base it off of. The basic gameplay plan (this is circa 2004 or 5 or so?) was to make it Skulltag in a new engine. Jump pads, powerups, speedy movement, and very Multiplayer oriented. From what I gather, however, he was later under the impression if he built his own engine from scratch publishers would be like "LET'S DO THIS" and give him funding.

Early on he had me contact Todd Hollenshed (id software CEO) about licensing the Quake 3 engine, off of which he wanted to place all kinds of bells and whistles. Todd was pretty helpful, although he directed me to Carmack for some of the Open Source questions I had.

And then Carn "fired" me from Skulltag for making a veiled sarcastic in-joke about his mom.

Old Post 02-07-10 18:36 #
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Graf Zahl
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kristus said:
Was this his business plan?

1. Make engine.
2. ???
3. Profit.




From what I gatherered, yes.

Old Post 02-07-10 18:39 #
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udderdude
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Drama drama drama.

I never even heard about this project until it was cancelled.

Going to reiterate my post over on his blog, which is if you really want to get it done, it'll happen. Even if you have to learn how to draw/texture/model/write music yourself. :P

Old Post 02-07-10 19:07 #
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DuckReconMajor
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Shaikoten said:
Early on he had me contact Todd Hollenshed (id software CEO) about licensing the Quake 3 engine
Was this page up at the time? Or is there stuff it doesn't cover?

Old Post 02-07-10 19:37 #
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Shaikoten
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DuckReconMajor said:
Was this page up at the time? Or is there stuff it doesn't cover?


I'm pretty sure that wasn't up at the time. I think Q3 was just getting GPL'd. We definitely didn't have a price for licensing or any of that. And there were questions about starting with the GPL and then switching to commercial, and if that was legit.

Old Post 02-07-10 19:45 #
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kristus
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Watch Carney reach new heights of grand delusion:
http://twitter.com/brad_carney

Old Post 02-09-10 16:02 #
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Khorus
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What an impulsive fellow. I feel for anyone who has, am or will work with such a team leader.

Old Post 02-09-10 16:07 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


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kristus said:
Watch Carney reach new heights of grand delusion:
http://twitter.com/brad_carney


Haha...

Carnevil? More like Karn Evil 9. :|

Old Post 02-09-10 16:07 #
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printz
CRAZY DUMB ZEALOT


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This bugs me. Just like he managed to convince Mechadon to build maps, why didn't he also fish graphics contributors for help? From around here, this community. I mean come on, is this wasted opportunity or what? Or did he actually ask people like Vader and they all refused?

And the name "Project Vega" has a much better ring than "Last Bastion".

Last edited by printz on 02-09-10 at 16:38

Old Post 02-09-10 16:19 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


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printz said:
And the name "Project Vega" has a much better ring than "Last Bastion".


I can't be the only person who's constantly reminded of this.

Old Post 02-09-10 18:04 #
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Doom Marine
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soooo... without any projects or community to tend after, can Carnevil finally loosen up and join me in my IRC cockmongering???

Old Post 02-09-10 18:05 #
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Ralphis
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"I just played a couple of new games that SUCK! Am I the only person who knows how to make a good game? Maybe I have to save Vega after all."

-Carnevil

Old Post 02-09-10 19:02 #
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Mr. Freeze
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Carnbarn said:
Am I the only person who knows how to make a good game?


Jesus Christ this guy's ego is huge.

Guess I better start making Legend to shut him up.

Old Post 02-09-10 19:36 #
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printz
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I don't know; the non-Doom screenshot thread doesn't suggest otherwise.

Old Post 02-09-10 19:40 #
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kristus
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The game play videos of Vega hardly suggests it's a game to be on the look out for either.

Old Post 02-09-10 19:56 #
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Craigs
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kristus said:
The game play videos of Vega hardly suggests it's a game to be on the look out for either.


I dunno. It demonstrated some pretty cool stuff like the cutting edge physics engine he was using, advanced AI, and extremely realistic lighting effects. The models were also impressive. Sometimes I forgot they were just 3D models and not real people.

Old Post 02-09-10 20:10 #
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Mr. Freeze
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Craigs said:


I dunno. It demonstrated some pretty cool stuff like the cutting edge physics engine he was using, advanced AI, and extremely realistic lighting effects. The models were also impressive. Sometimes I forgot they were just 3D models and not real people.



The untextured sawed-off was particularly great-looking. Fuck CliffyB, gamers should be bowing down to Carn.

Old Post 02-09-10 20:18 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


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Craigs said:


I dunno. It demonstrated some pretty cool stuff like the cutting edge physics engine he was using, advanced AI, and extremely realistic lighting effects. The models were also impressive. Sometimes I forgot they were just 3D models and not real people.



http://youfailit.net/danarchy/O_YOU.jpg

Old Post 02-10-10 01:08 #
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Abyssalstudios1
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Hmm. He might be realizing that peoples' encouragement was good, and he's trying to save his ego.

Old Post 02-10-10 02:48 #
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JonesUltra
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Vega is not just a game, it is a machine. It is designed by Carnevil and powered by asses which have not yet been violated.

My dad forced Carnevil to create Vega and label it as a game. What Vega really does is scan within a 10,000 mile radius of the user for delicious asses, then informs my dad about the delicious ass so he may fly there at the speed of light and shoot his cock down their ass and make it come out their mouth. Then, while it is still in their ass and coming out their mouth, it loops back down to their ass and repeats the process. By the time he is done, the ass will be shooting out cum like it's a faucet at the speed of light. It shoots out so fast it propels you through the air and around the world 999999999 times!

Carnevil agreed to do this because for each delicious ass Vega finds, Carnevil's ass gets raped once less each day, forever!

This is a warning. Buying Vega will doom all our asses. Only the toys can stop my dad. When my dad rapes you, you will wish you didn't exist every nanosecond he is raping you. The only thing worse than being raped by my dad is being tickled by the toys.

You have been warned.

Old Post 02-10-10 09:31 #
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Carnevil
I fail it.


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Glad to see I have a lot of friends here.

Look, building a game/company from the ground up is no easy task. I obviously haven't done everything perfectly, I obviously don't get along with everyone, and I obviously get stressed out sometimes. But, I'm also doing the best I can, and trying to learn from my mistakes. I care a lot about what I do and what I make. This is something I've wanted to do for a long, long time, and again: I'm doing the best I can - even if I fall flat on my face sometimes very publicly.

That being said, I've listened to a lot of what's been suggested to me as far as getting Vega done, and I think one of those ideas has a real chance of working. It's going to require me to do a few things first, but if I can pull them off, I'll flip the switch and call this project back on, and then the game with the worst gameplay and visuals ever known to mankind will move forward.

Anyway, go ahead. Pile it on. There's no doubt that I've done/said some things to earn it.

EDIT: @Danarchy: Karn Evil 9 is actually where my nick comes from.

Last edited by Carnevil on 02-10-10 at 10:05

Old Post 02-10-10 09:42 #
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printz
CRAZY DUMB ZEALOT


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JonesUltra said:
Vega is not just a game, it is a machine. It is designed by Carnevil and powered by asses which have not yet been violated.

My dad forced Carnevil to create Vega and label it as a game. What Vega really does is scan within a 10,000 mile radius of the user for delicious asses, then informs my dad about the delicious ass so he may fly there at the speed of light and shoot his cock down their ass and make it come out their mouth. Then, while it is still in their ass and coming out their mouth, it loops back down to their ass and repeats the process. By the time he is done, the ass will be shooting out cum like it's a faucet at the speed of light. It shoots out so fast it propels you through the air and around the world 999999999 times!

Carnevil agreed to do this because for each delicious ass Vega finds, Carnevil's ass gets raped once less each day, forever!

This is a warning. Buying Vega will doom all our asses. Only the toys can stop my dad. When my dad rapes you, you will wish you didn't exist every nanosecond he is raping you. The only thing worse than being raped by my dad is being tickled by the toys.

You have been warned.

Whose sock puppet are you anyway?

Old Post 02-10-10 09:56 #
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Mr. Freeze
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JonesUltra said:
Vega is not just a game, it is a machine. It is designed by Carnevil and powered by asses which have not yet been violated.

My dad forced Carnevil to create Vega and label it as a game. What Vega really does is scan within a 10,000 mile radius of the user for delicious asses, then informs my dad about the delicious ass so he may fly there at the speed of light and shoot his cock down their ass and make it come out their mouth. Then, while it is still in their ass and coming out their mouth, it loops back down to their ass and repeats the process. By the time he is done, the ass will be shooting out cum like it's a faucet at the speed of light. It shoots out so fast it propels you through the air and around the world 999999999 times!

Carnevil agreed to do this because for each delicious ass Vega finds, Carnevil's ass gets raped once less each day, forever!

This is a warning. Buying Vega will doom all our asses. Only the toys can stop my dad. When my dad rapes you, you will wish you didn't exist every nanosecond he is raping you. The only thing worse than being raped by my dad is being tickled by the toys.

You have been warned.



Hey! You're the guy who made UAC Military Nightmare, right?

If true, I hope you choke on a million dicks. If untrue, fuck off.

Old Post 02-10-10 12:18 #
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fraggle
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Carnevil said:
Glad to see I have a lot of friends here.
Some of the people here appear to have personal issues with you, but hopefully that won't make you ignore the legitimate criticism within this thread. Most comments seem to agree with what I said: that what you were doing didn't seem particularly innovative or impressive, and seemed to be lacking a consistent creative direction. Perhaps that's completely wrong and you had many interesting things you never got around to implementing; all that I can say is that from the screenshots and videos you posted, it just looks generic, uninspired, the kind of thing that has been done by a thousand games already.

Call that harsh and unsympathetic if you will, but if you're serious about wanting to develop a commercial game, frankly you need people who will take a critical, unforgiving look at your work. The last thing you need is a bunch of sycophantic yes men who will lead you down the road to commercial failure.

Old Post 02-10-10 13:28 #
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Carnevil
I fail it.


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I completely agree with everything you've said. A lot more is planned and everything will get a *lot* better - both visually and gameplay wise. This was just a small sample of the game where a lot of elements are introduced, and not very developed. I'm sure a lot of the elements (such as a score and lives system; slower, but much more damaging projectiles than in normal shooters; etc.) weren't picked up by people due to the nature of the video. People are going to tend to focus more on the action and visuals instead of "what does that number in the upper-left hand corner mean".

Certainly things could be polished a lot more, but I wanted to start talking to publishers after the Christmas season so that they would be in a prime position to tell which kinds of games they'd like to pursue further (Borderlands has done quite well guys). However, for the first time ever in the history of mankind, things didn't go exactly as planned, and things got rushed (I had to do all of the maps by myself in the last month), but I thought things turned out okay with all things considered. Maybe not. Anyway, it's not like it matters because unless I had a finished game, they weren't going to be interested anyway, so it's all pretty moot.

Like I said, I have a game plan for moving forward. If I can pull it off, it'll get done, and the end result ought to be a hell of a lot better than what you see now (unless of course, it isn't). UT textures slapped on top of crappy sparsely populated maps made by me isn't exactly my vision for a game. I'll do a much better job managing so that people with a lot more talent than me in these other areas can flourish, and we can make something great.

Old Post 02-10-10 14:08 #
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Shaikoten
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fraggle said:
You need people who will take a critical, unforgiving look at your work. The last thing you need is a bunch of sycophantic yes men who will lead you down the road to commercial failure.


This, a million times over. I know that has never been your strong suit, but it's a really legitimate criticism of your approach.

Old Post 02-10-10 14:10 #
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