Carnevil
I fail it.

Posts: 1300
Registered: 05-00 |
I completely agree with everything you've said. A lot more is planned and everything will get a *lot* better - both visually and gameplay wise. This was just a small sample of the game where a lot of elements are introduced, and not very developed. I'm sure a lot of the elements (such as a score and lives system; slower, but much more damaging projectiles than in normal shooters; etc.) weren't picked up by people due to the nature of the video. People are going to tend to focus more on the action and visuals instead of "what does that number in the upper-left hand corner mean".
Certainly things could be polished a lot more, but I wanted to start talking to publishers after the Christmas season so that they would be in a prime position to tell which kinds of games they'd like to pursue further (Borderlands has done quite well guys). However, for the first time ever in the history of mankind, things didn't go exactly as planned, and things got rushed (I had to do all of the maps by myself in the last month), but I thought things turned out okay with all things considered. Maybe not. Anyway, it's not like it matters because unless I had a finished game, they weren't going to be interested anyway, so it's all pretty moot.
Like I said, I have a game plan for moving forward. If I can pull it off, it'll get done, and the end result ought to be a hell of a lot better than what you see now (unless of course, it isn't). UT textures slapped on top of crappy sparsely populated maps made by me isn't exactly my vision for a game. I'll do a much better job managing so that people with a lot more talent than me in these other areas can flourish, and we can make something great.
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