myk
webbed digits

Posts: 14316
Registered: 04-02 |
Companies are treating games like services, not like "content" you acquire as property. Software already has a "service" quality that is further enhanced when distributed over the Internet or in similar ways. They can profit more from providing direct attention than just distributing software that can be easily copied or gets old quickly, so that's what they do.
Csonicgo said:
Why would there be content on the disc (that a person pays for) that the person still has to pay for?
It's a convenience, so that if you want the extras, you just need a "pass" instead of a package that takes time or effort to download.
{{I DONT PAY TWICE FOR WHAT I ALREADY POSSESS.}}
That might apply if they were selling the game by the kilobyte. You posses the data, but not the license to use it.
caco_killer said:
When you buy broadband internet, you pay a fee based on the speed and bandwidth you want. You're not paying $60 and having to pay more on top of that, you choose how you want it.
A game is not the Internet. When you buy cable or digital TV, you pay a fee based on the basic channels plus any extras you want. You're paying $60 and have to pay more on top of that if you want the those porn, sports, or movie channels not included with the basic fee, and thus choose how you want it. Various phone services use the same principle. You can make a certain amount of calls for the basic fee or certain type of calls are "free" with that service but you pay for excess calls or other types of calls.
When multiplayer is a service provided by the developers, they have extra costs from server maintenance and support that they have to cover, so it's not surprising if they treat it as an extra service past merely buying the rights to use the software by oneself.
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