cbronson
Junior Member

Posts: 157
Registered: 11-10 |
I don't know, maybe because it was my first mapping experience, but I still think mapping for Build is easier than Doom. It doesn't relies on linedefs to do everything.
For example, to make a door, all one needs to do is assign that sector a lotag of 20 (if I recall correctly) and there you go, a door! Of course, it doesn't have sound. So you put a Music sprite inside that sector, and give it a lotag of 166 (the standard door sound). To make it close automatically, put a SectorEffector there too with a lotag of 10 (door auto close) and the hitag will be the time to wait before close.
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| (0,20) M(0,166) S(80,10) | ----> this is the door sector
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Ok, I admit it's a bit complicated to explain, Jimmy help me out... :P
Blood, on the other hand, was a lot harder. I could never get a door working there...
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