hardcore_gamer
Fáviti Member

Posts: 1975
Registered: 03-07 |
Wagi said:
I've always hated the build tools. It's not that Duke3D is hard to map for, it's just that the controls on all of the level editors are complete shit. To draw a sector, you aim the mouse --- and press the spacebar to make a vertex? When you click on a wall in DB2, you'll at least get some kind of prompt where you can edit everything at once (action, textures, offset, tag, etc.). In Duke3D level editors, you have to memorize about ten different hotkeys in order to do basic things like changing the palette on a wall.
Wtf?
I mean I understand that not every engine can do the same things, but surely there isn't any technical reasons for the controls being poor? Isn't this to blame on the people who made the editor tools rather then the engine itself?
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