andrewj
Senior Member

Posts: 1380
Registered: 04-02 |
_bruce_ said:
Interesting - which changes have you made + which direction is your stuff headed?
It has been on the back-burner for a long time.
It's mainly a Linux port, using SDL (can make Windows binaries with a cross-compiler though). Kinda like ioquake3, but I'm not that serious. The most significant thing I've done is probably the 32-bit software renderer. I have also converted the code to C++, statically link the game and rendering code, fixed the gamma handling.
In-progress things are: new sound code and colored lighting in the 8-bit renderer.
Wishlist stuff are: ensuring CD music works, OGG/Vorbis support, MD3 and MDL model support, and a split-screen mode. Oh yeah, a decent scripting language (and porting all the game logic to it).
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