StoneFrog
Member

Posts: 276
Registered: 06-08 |
The one thing I find unsettling about Human Revolution is, well, http://tvtropes.org/pmwiki/pmwiki.p...AdvancedPrequel . Though I suppose it was warranted in making the game stand out from all of the other titles on the market at the time. I've always enjoyed Deus Ex's relatively modest portrayal of technology in the future (it's there, but it's generally out-of-the-way and not completely integrated into everything) so HR's notion of what the world will look like in 16 years is a might bit unsettling.
I heard in an interesting Invisible War postmortem given by Warren Spector (it can probably be found on YouTube) that that's one reason there was so much resentment against Invisible War. If the relatively contemporary setting of the original Deus Ex were to be thought of like something out of Max Payne or Goldeneye, Invisible War felt like Star Wars. People can relate to climbing into peoples' apartments via the fire escape (or at least the notion of doing so). They can't relate to travelling through old Roman ruins and finding spoiler - highlight to read:
a portal to a super secret base in Antarctica.
Then again, the smattering of payphones and newspapers everywhere (moreso than there are today) in the original Deus Ex is also a bit uncanny.
Xeros612 said:
2000, you mean. Honestly, for a 2000 game on the original Unreal engine, it looks pretty damn good. Honestly, I find the unimpressive(yet distinct) soundfont of the Unreal engine to be more "sloppy" than the graphics at any rate.
I hated playing stealthy characters in Deus Ex, because you'd shoot a guard in the face as soon as he spotted you and the awesome combat music would start blaring for 5 seconds and then suddenly die off again. Sometimes I'd just pause the game so that I could hear the tracks in their entirety.
Last edited by StoneFrog on 12-08-11 at 19:59
|