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StoneFrog
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The one thing I find unsettling about Human Revolution is, well, http://tvtropes.org/pmwiki/pmwiki.p...AdvancedPrequel . Though I suppose it was warranted in making the game stand out from all of the other titles on the market at the time. I've always enjoyed Deus Ex's relatively modest portrayal of technology in the future (it's there, but it's generally out-of-the-way and not completely integrated into everything) so HR's notion of what the world will look like in 16 years is a might bit unsettling.

I heard in an interesting Invisible War postmortem given by Warren Spector (it can probably be found on YouTube) that that's one reason there was so much resentment against Invisible War. If the relatively contemporary setting of the original Deus Ex were to be thought of like something out of Max Payne or Goldeneye, Invisible War felt like Star Wars. People can relate to climbing into peoples' apartments via the fire escape (or at least the notion of doing so). They can't relate to travelling through old Roman ruins and finding

spoiler - highlight to read:

a portal to a super secret base in Antarctica.

Then again, the smattering of payphones and newspapers everywhere (moreso than there are today) in the original Deus Ex is also a bit uncanny.


Xeros612 said:

2000, you mean. Honestly, for a 2000 game on the original Unreal engine, it looks pretty damn good. Honestly, I find the unimpressive(yet distinct) soundfont of the Unreal engine to be more "sloppy" than the graphics at any rate.


I hated playing stealthy characters in Deus Ex, because you'd shoot a guard in the face as soon as he spotted you and the awesome combat music would start blaring for 5 seconds and then suddenly die off again. Sometimes I'd just pause the game so that I could hear the tracks in their entirety.

Last edited by StoneFrog on 12-08-11 at 19:59

Old Post 12-08-11 19:51 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


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I always tried playing stealthily, but usually fucked it up. Most levels ended with me panicking, tossing unconscious bodies in the Hudson River, then liberally leaving LAMs everywhere, culminating in some sort of shootout. This is also pretty much how Thief went for me. I am the worst agent ever.

Old Post 12-08-11 20:31 #
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Sodaholic
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Xeros612 said:
Honestly, I find the unimpressive(yet distinct) soundfont of the Unreal engine to be more "sloppy" than the graphics at any rate.

The fuck? Are you dissing the module soundtrack of the game? It sounded awesome, it's not unimpressive at all.

That, and I should point out it didn't use soundfonts. It was tracked IT format music. It was used to preserve space, and because it sounds pretty good anyway (better than raw midi with people's standard GM synths, anyway). Keep in mind, the game pretty much took up the whole CD, with the loads of content in the game. Look at how many songs were in the game, no way they could've fit them in as streamed music.

Old Post 12-08-11 23:16 #
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Darkman 4
Heh fanboy.


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Danarchy said:
I always tried playing stealthily, but usually fucked it up. Most levels ended with me panicking, tossing unconscious bodies in the Hudson River, then liberally leaving LAMs everywhere, culminating in some sort of shootout. This is also pretty much how Thief went for me. I am the worst agent ever.


That's how it's supposed to go the first few runs you do.

Old Post 12-09-11 01:09 #
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