DooM_RO
Junior Member
Posts: 145
Registered: 02-11 |
Gez said:
I'll believe it's real when it can replicate the look of, say, Skyrim. With all its variety of objects and textures. Rather than just a tree, an elephant statue and a rock.
Go on, Euclideon guy. You can do it. Instead of scanning a real-world tree or whatever, just extract all the data files from the game, grab NifTools, and make yourself a nif-mesh-to-point-cloud converter. You'll get a wealth of assets. Then make a video of you wandering around Skyrim in your engine. Don't need to implement gameplay and all that stuff, just, you know, displaying the world with all the objects in it. Maybe having animated models loop their animations endlessly.
Let's see how it fares.
I was actually thinking about an Elder Scrolls game with this tech, it would be immensely epic!In the interview he says that they plan to release a tech demo way before they actually release the SDK(which is in 16 months, he says)
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