Dragonsbrethren
Forum Regular

Posts: 768
Registered: 03-09 |
The cool thing about GoldenEye's levels (or lame if you don't like them, I suppose) is that a lot of them were based directly on blueprints of the movie sets themselves. The level designers modeled the sets to the best ability of the game engine and tied the sets together with new areas. Facility and Archives are great examples of this. It's really cool watching the movie and seeing how closely the game matches it. The guys who modeled the levels didn't really plan any gameplay either; they just made some cool looking, believable architecture and different guys went in an added all of the props, enemies, and other things to make the actual gameplay.
I played the Wii version and it was alright for what it was. The level design was pretty bad compared to the original, especially Facility and Bunker, which had been two of my favorites. I think the COD engine/gameplay actually lent itself pretty well to GoldenEye; as much as the "everything modern sucks" segment of the GE community would like to deny it, the original pretty much had the same style of gameplay. It's just gotten a bit more refined over the years. I don't have much interest in playing it again with slightly better quality graphics, although I'd love to do that with the original.
Edit: Although to be honest, I couldn't care less about graphics, I'd play a port of GE to a modern platform if the only thing it changed was the crosshair moving around the screen while aiming. I played GE and Perfect Dark like that for years, and the first two TimeSplitters games, but after taking a pretty long break from them all it's just irritating how much artificial difficulty it adds to the game.
It's actually a left over from an earlier stage in development, when the game was a rail shooter rather than giving you full control over your movement. They kept the rail shooter concept for aiming, so you have limited control over your movement, but can aim around the screen without turning. It's an interesting concept, but really adds nothing but frustration compared to pretty much every other FPS.
Last edited by Dragonsbrethren on 12-14-11 at 23:32
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