Xeros612 said:
Didn't SiN have a sequel built in the Source engine?
SiN Episodes: Emergence!
They originally planned to do actual "episodes", but nothing ever came of it after the first one :( And since Steam deleted my account from 2004 and I had to create a new account, I lost SiN Episodes: Emergence and will have to re-purchase it. Thanks, Valve!
deathbringer
Post invalidated by first word being "uhhh"
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Registered: 04-02
uhhhhhhhhhhh
I remember Kingpin, my brother once killed a guy as he was jumping and there was evidently no animation to transition from jumping to dead, so he just stopped in the air. I also remember it's much-vaunted "Cypress Hill Soundtrack" being a few short instrumental loops. Still my brother bought all their albums later so it didn't do them any harm.
I also remember it's "amazing AI", where if a guy was only armed with a baseball bat and you had a shotgun he'd run away.
There was some game on the Playstation that was like descent, but you were in a car in these huge temples. It was full of coloured lighting and 'morphing' textures so was probably a Playstation exlusive.
More recently there was Hellforces, this was a kind of "throw everything and hope something sticks" game with ripped-off bits from Kingpin, Half Life, Zombie games and so on. The zombies had "realistic gibbing", which was basically two pre-defined bits that would drop off if you shot them. Most of the other enemies had zombie-like AI. I gave up on it after getting to a gigantic Xen-like level where I was having rocket launcher duels with "greys" that were on a bridge a mile away. Apparently it's best moment came later on in an abandoned hospital infested with fire-breathing werewolves. See what I mean about "throw everything"? Oh well it only cost a fiver.
I like older FPS games and try and grab them whenever I can. Here's one I have on SegaCD, a first person mech style game, Battlecorps. It's impressive looking but a rather difficult game.
The only reason the guy got that far in the video is because the Fat Naked Man in the Ufo didn't get him right away: he's the only seriously dangerous enemy in the entire game. Everytime I tried playing it, he was simply waiting for me right after that first Doom-hex-floor-ripoff room.
Well, since we're in the vein of obscure shooters, I'll mention "Ethnic Cleansing" and "Zog Nightmare" here. I've played the first one, which was more like a Thundra with a racist theme -and they both used a "make your own FPS!" kind of engine-.
I had once tried ZOG nightware, but the system requirements were ridiculous: just shooting a wall full of decals slowed the game down to a crawl (on an Athlon64 3200+ system with an nVidia 7600 GT card, no less) and the game was split into separate 80 MB executables (!) for each episode/chapter. Also made with some "make your own FPS" kind of engine.
Oh then there are of course the various infamous "White Power Doom" mods and a ZDoom package called "NiggaZDoom" which includes one of them and the "White Nigger" song by People Haters.
Realms of the Haunting was a pretty good combo of a horror adventure/fps.
I really liked Chasm: The Rift. I just wish the source code was released and there was a modern pc engine port for it.
Death Illustrated was a very cool freeware fps based on the Cube engine. Very atmospheric and has a charm to it. With the website was still up and the original designers were still working on it. The artwork and soundtrack were pretty awesome. I remember one of the tracks used an extremely obscure sample from a W.A.S.P. song off the Crimson Idol.
Well it did have ridiculous system requirements for the time, especially for a game with such a simplistic cube-based engine similar to System Shock 1. It's still an awesome game, I loved playing it in DosBox. More action oriented than SS1 and Deus Ex, but still an excellent RPG-FPS hybrid from the old days.
Awesome find, Torn. I remembered seeing this game in a magazine in bygone eras, but I couldn't quite remember the title. Raven, huh? Perhaps it uses a derivative of the Doom/Hexen engine? There certainly is a certain Doom-esque feeling in the visuals...however the engine does not seem to use WAD files (the data is instead in split resources) however in the .exe there are some method names and hints that may indicate a -perhaps distant- relationship with Doom.
CyClones was meant to use an advanced version of the Carmack-written Shadowcaster engine; but they ended up rewriting it pretty much entirely to offer the features they wanted to have. The biggest legacy from the Shadowcaster engine is the archive format for the game's data.
They gave that engine a name. CyClones runs on the STEAM engine. This was long before Valve.
Attempt by my parents to use the video games me and my brother loved so dearly as an opportunity to have us learn. The game itself was actually kinda fun, can't remember when/why I stopped playing it
Belial said:
Well it did have ridiculous system requirements for the time, especially for a game with such a simplistic cube-based engine similar to System Shock 1.
Heh heh, well i was one of those guys who would play regardless of how badly a game would run. Used to play Quake 1 with 10 fps against Reaper bots for hours on end. :(
This isn't such an old game, but it's pretty obscure over here in the states. The english version is apparently pretty crappy, but I have one of the original Russian copies of the game, and it's actually pretty damn fun. The FPS elements are fairly solid, with thoughtful use of the inventory, a huge variety of weapons, and locational damage. It's got regenerating health, but it's so slow that you can't rely on it just by ducking behind a corner for a few seconds, and it doesn't heal you all the way.
I do get some graphical glitches every so often, and the story, much as I have gathered, isn't that great. but it's really fun. Kind of like a space opera STALKER. Also, has pretty good space and mech combat. I'm not a big fan of other vehicles, but they seem pretty well done, too. Kind of a hidden gem.