Maes
I like big butts!

Posts: 8662
Registered: 07-06 |
Quite the opposite, you are perfectly OT and arcade sticks is what this thread should be about, since they are precisely the kind of joystick that competes (or competed) for "market share" with gamepads.
In the end, a gamepad is nothing but a cheaper, more compact version of traditional arcade command pads, perhaps more suitable for bundling with consoles and storing, even reasonably efficient at its job but by no means potentially as good as an arcade stick.
Using a gamepad for games designed with a joystick's full range of capabilities in mind is like using a vintage tennis racket (they have a smaller head and are heavier and less springy): it might work vs inferior opponents, but you will get your ass handed to you by any opponent matching your skill level and using a modern, broad-head racket with lightweight materials. There will simply be too much advantage to recoup on wits/tricks alone, so either you join the club or lose. Fighting games full of up-down, left-right, HCF, QCF etc. motions are deleterious for gamepads.
OTOH Using a flight sim joystick in arcade games would be the equivalent of having your hands chopped off and "playing" tennis with two bloody stumps ;-)
That being said, simply using an arcade pad won't automatically make a bad or mediocre player better: below a certain intensity/competitiveness level, they are pretty much on par with gamepads and it's really not worth the hassle to get one. But a highly skilled/competitive player will be able to pull tricks that would be near-impossible on any other control scheme. It's simply the optimal tool for the job, kinda like manual vs automatic transmission on race cars.
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