Chu
Member

Posts: 490
Registered: 10-02 |
InsanityBringer said:
If wikipedia is to be trusted, the current reviews seem rather all over the place with the DLC, with maybe slight positive bias. I don't really have much faith in it myself, though. But who knows
It was really good. TDWCM had more consistent art design, better combat pacing, improved dialogue and voice acting, and plenty of throwbacks to the first two games. One of the beginning sequences has Duke going down an elevator to the techno city below - everything from the colors to the elevator design felt very Duke 2-ish. Later in the game, you fight alongside another character (a familar NPC that doesn't feel like a pointless stand-in this time around) and with the pumping music and neat level design, almost recaptures some Duke3D moments. Everything about the expansion felt more polished and the level design in particular was much improved.
Overall, I wish they would've taken this approach to the original DNF, while [vanilla DNF] still a blast to play, it had dull moments of design frustration. This expansion actually has a coherent plot and level progression. Of course, it's always interesting to see Proton again (he even communicates through monitors, like he did in the original).
Duke's attitude is definitely more honed in this game (hint: not immature), it doesn't seem like the dialogue is a decade old either. There's plenty of good fights, humorous writing, and welcoming pacing additions. If you didn't like the original game, you might want to give the expansion a chance. I got it for Xbox Live and it's a blast, even though the PC version allows extras like FOV modification, etc. Decent game length too. The only gripes were the 360 load times, but that was already expected.
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3DGE source port
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