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jute
My avatar grips his belt rather tightly.


Posts: 1389
Registered: 03-03


A beautiful looking "retro" FPS in progress using the DarkPlaces engine. Info here: http://quakeone.com/forums/quake-mo...etroblazer.html It appears to use sprites, which is awesome.

http://www.amilparra.com/images/RB_shot1.jpg
http://www.amilparra.com/images/RB_shot2.jpg

Old Post 12-24-11 21:36 #
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lupinx-Kassman
Senior Member


Posts: 1409
Registered: 10-06


I have to say, that does look pretty awesome.

Old Post 12-24-11 21:44 #
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Technician
Still no custom title


Posts: 7822
Registered: 08-04



lupinx-Kassman said:
I have to say, that does look pretty awesome.
You're fuckin' right it does.

Old Post 12-24-11 21:45 #
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Clonehunter
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Posts: 3602
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lupinx-Kassman said:
I have to say, that does look pretty awesome.


Thirded. That looks pretty damn cool.

Old Post 12-24-11 22:06 #
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esselfortium
A Major Doomworld Concern


Posts: 6486
Registered: 01-02


Nice! I really like the color scheme, it's like somebody transformed a Super Nintendo game into an FPS.

Old Post 12-24-11 22:17 #
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Xaser
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Posts: 2578
Registered: 07-03


I completely and totally approve of this. Yay hextiles. :P

If I have to nitpick (read: I always have to nitpick), I'd say that the architecture does look very orthogonal, which might not work in the game's favor, but it's still delightfully oldschool. So yay. :P

Old Post 12-24-11 22:25 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


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Wow! That looks very neat.

Old Post 12-24-11 22:44 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2694
Registered: 04-07


This looks really awesome, can't wait till it's released!

Old Post 12-24-11 22:49 #
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Vordakk
Banned


Posts: 975
Registered: 07-10


Judging from the screens alone, I'd gladly pay to play this game.

Old Post 12-24-11 23:03 #
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Mechadon
Senior Member


Posts: 2180
Registered: 12-06


Wowow, yea this looks so awesome :O. I think the 16-bit artstyle and all of the colors being used really makes it stand out in a great way. Though I have to agree with Xaser that the mapping is super orthogonal. Not necessarily a bad thing given the artwork and if the gameplay is good.

In fact this sort of reminds me of that style I'm hoping to work with (16-bit style, though maybe a bit less cartoon~ish) for Retrograde. So this is pretty cool to see :D

Old Post 12-24-11 23:11 #
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Enjay
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The orthogonal mapping seems to be a very conscious decision. From the thread linked to in the first post:


Everything is redone, all the textures as well as the GFX, sounds, and Music. the game's visuals are not limited to a single 'floor' like wolf3d, but share some of the blocky grid aesthetics.

Old Post 12-25-11 01:03 #
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