40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 5065
Registered: 08-07 |
A problem I have with many video games, and their developers, is that a lot of people think that a video game being "addictive" directly translates into being "fun." The game was released 8 years ago and people are still playing it? That must mean it's a great game! (Not.)
I've made a blog earlier this year about how retail stores tend to glorify people being addicted to video games such as T-shirts that say things like "Homework bad, Video games good," Call of Duty sweat pants, or keyboards, gloves, and chairs specially designed for gaming.
The best games are games that are not only fun, but just as easy to pickup as they are to put down. I've found games like Contra, Streets of Rage, Grand Theft Auto 2, Doom, and Soldat are much like this. I like when games cut straight to the difficult, awesomely explosive, fun parts right from the beginning. No unskippable cutscenes, loading times, tutorials, linear level design, etc. Games are often stupidly easy for this reason, because you are enticed to play through the hours of easy gameplay hoping to actually get to a potentially challenging part. Very rarely does that part ever come, or if it does, it's the very last part of the game. What a waste of my fucking time.
Multiplayer gaming is especially bad. Tons of people play Call of Duty and Halo and TF2 for hours on end, killing the same people in the same arenas interminably. Worse yet, I've even seen many people using RPGs and Xbox Live games as an outlet to selectively chat with people who have similar interests, engage in roleplaying and put up with fake drama and stress. They were literally playing the game for the people they were playing it with as if it were a responsibility, instead of playing the game for it's intended purpose for their own entertainment.
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