Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Everything Else > Drawing maps from memory
 
Author
All times are GMT. The time now is 19:31. Post New Thread    Post A Reply
reboot
Warming Up


Posts: 21
Registered: 01-12


Readers of RockPaperShotgun have probably seen this already, but I thought it would be interesting to post here:
http://mapstalgia.tumblr.com/

There's a rididiculous rendition of e1m1 on page 2...
I am pretty sure I can draw a detailed Knee-deep in the dead episode on paper, and most of Shores and Inferno...

So I ask: which ones/how many maps (from Doom or any other games) can you draw just from memory?

Old Post 01-11-12 23:06 #
reboot is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Maes
I like big butts!


Posts: 8662
Registered: 07-06


That E1M1 drawing was really pathetic...

Old Post 01-11-12 23:44 #
Maes is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
shadow1013
Junior Member


Posts: 228
Registered: 08-10


He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe

Old Post 01-11-12 23:52 #
shadow1013 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5065
Registered: 08-07


Here's my shot at Entryway.

For fun I tried something a little harder. Final Doom MAP01 System Control

Old Post 01-11-12 23:59 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
shadow1013
Junior Member


Posts: 228
Registered: 08-10


NOW Those are accurate maps!

Old Post 01-12-12 00:15 #
shadow1013 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2025
Registered: 09-10



shadow1013 said:
He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe


I never knew about this, any more info?

Old Post 01-12-12 00:29 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Xaser
Senior Member


Posts: 1630
Registered: 07-03


Heh, this is neat.

I'm tempted to try this with Devil May Cry. I feel as if I can get a good chunk of the castle and surrounding grounds, somehow.

Old Post 01-12-12 00:31 #
Xaser is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
shadow1013
Junior Member


Posts: 228
Registered: 08-10


About the orb thing? There was a powerup or something, I don't recall what it was though, off to the side outside of the green armor room in one of the earlier versions of DOOM. It probably wasn't an item, considering that otherwise it wouldn't give 100% items. but maybe I'm wrong.

Old Post 01-12-12 00:32 #
shadow1013 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2025
Registered: 09-10


Would screens be possible? Google has yielded no results.

Old Post 01-12-12 00:42 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3991
Registered: 10-05


Obligatory.

Old Post 01-12-12 00:46 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
shadow1013
Junior Member


Posts: 228
Registered: 08-10


Sorry, I don't remember which version, nor would I have it. I might actually ve wrong but I'm almost *COMPLETELY* sure that its true. I remember seeing some youtube video talking about changes between early versions and later versions showing it though.

Old Post 01-12-12 00:53 #
shadow1013 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Aliotroph?
postCount++


Posts: 1809
Registered: 03-02



Creaphis said:
Obligatory.


Apparently your spelling of "Hangar" was from "memory" too.

Old Post 01-12-12 02:43 #
Aliotroph? is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 3960
Registered: 03-04



Aliotroph? said:


Apparently your spelling of "Hangar" was from "memory" too.



I always like "Hanger" as a misspelling simply because of the double entendre.

Old Post 01-12-12 06:59 #
Csonicgo is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
chungy
Doomworld is so about bullshit excuses


Posts: 1458
Registered: 06-05



40oz said:
For fun I tried something a little harder. Final Doom MAP01 System Control

Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage.

Old Post 01-12-12 07:08 #
chungy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Member


Posts: 388
Registered: 06-09



chungy said:

Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage.

Agreed.

I happen to love tnt's starting map the most out of all of the Doom games with the exception of Doom 64's as it was my first Doom experience.

Old Post 01-12-12 10:06 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DoomUK
Forum Staple


Posts: 2228
Registered: 04-04



Typical Call of Duty (or any modern fps) map

Never gets old.

Old Post 01-12-12 10:15 #
DoomUK is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Daiyu_Xiaoxiang
Member


Posts: 585
Registered: 11-10


Drawing doom maps always my favourite since I was a child, till now. I can draw almost all maps from the 1st 3 episodes, as well as a few doom 2 maps. As for the maps from wads, I remember that I can draw Plutonia 2 map28, Whispers of Satan map08, Community Chest 3 map27 etc.

Old Post 01-13-12 02:29 #
Daiyu_Xiaoxiang is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 5595
Registered: 12-00


That map from the article missed out perhaps the single most important feature of E1M1 that shapes the whole map: the fact that from the start area you can look across the outside area to (almost) where the map ends. Therefore, the map cannot be a straight line as it was in the memory drawing.

On the "extra bit with the orb" discussion, this is a DOSBox screenshot from Doom 1.2 which is the oldest copy of Doom that I have installed ATM.

Forget that, it was a pointless shot, and I have an older install too. Here is Doom shareware 0.99

IDDT IDDT
See the litte green item in the outside area by the armour?
http://i.imgur.com/XPyxi.png

IDSPISPOPD
Voila
http://i.imgur.com/fColL.png

I don't recall when it vanished. It was either 1.1 or 1.2.

Last edited by Enjay on 01-13-12 at 18:25

Old Post 01-13-12 18:02 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
EarthQuake
9.5 on the Richter!


Posts: 2747
Registered: 05-03


Hahaha, I noticed that when looking at the automap before reading your post. I thought it might be a tree, so I scrolled down a bit, saw the screenshot and started laughing. For some reason I find that lonely inaccessible stimpak rather cute.

Old Post 01-13-12 18:30 #
EarthQuake is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3991
Registered: 10-05


That stimpak is the hero of another story, not yet told.

Old Post 01-13-12 19:21 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Sodaholic
MY POSTS AREN'T THAT BAD!! SERIOUSLY!!!


Posts: 1369
Registered: 04-07


Just why on earth was it even put there to begin with?

Old Post 01-13-12 20:19 #
Sodaholic is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Super Moderator


Posts: 6000
Registered: 07-00



Creaphis said:
Obligatory.
Also, the original thread.

Worth reading through if nothing else than for Enjay's incredible (apparent) photographic memory.

Old Post 01-13-12 20:25 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


Posts: 15854
Registered: 01-01


Oh wow, I didn't even know about that.

Old Post 01-13-12 20:25 #
Danarchy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1951
Registered: 01-10


e3m1

http://imageshack.us/photo/my-image...1handdrawn.jpg/

Old Post 01-14-12 17:57 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5065
Registered: 08-07


did not know about that rocket launcher

Old Post 01-14-12 18:06 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mr. T
Senior Member


Posts: 1270
Registered: 12-03


Ya that RL was about the only interesting thing in E3M1. Lucky there is E3M9 to make the map kickass.

Old Post 01-14-12 18:09 #
Mr. T is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
xepop
Junior Member


Posts: 186
Registered: 10-09


I just realized that it would be interesting if for example prboom+ could draw a picture of players route from a demo.

Old Post 01-14-12 18:43 #
xepop is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:31. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Everything Else > Drawing maps from memory

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory