Avoozl
Member

Posts: 388
Registered: 06-09 |
Quasar said:
Porting up to the next version of any compiler is likely to require some modification. This has especially been true for Visual Studio through its tortured past of slowly becoming standards-compliant.
The issues you mention are probably minor. If you were an experienced coder it would probably take a few hours to knock them out, if that even. However, if you're just getting started, they are probably baffling. If you're a non-programmer just trying to do the build and get an EXE out of the transaction, it's a game killer.
Well it looks like I have to learn a lot more programming skills at the start than expected for the extra work required to make the source codes workable with later visual studio software, because I didn't think about the posibility of incompatibilities I figured the source code has everything (not including resources) that the final product of the game had to compile the source code and wanted to do some minor value changes of things to the code first like for example: changing weapon damage, increasing values for the limits of things able to be present in a map at once and how much ram the game uses, I was hoping that I'd at least be able to compile it easily after making these simple changes and test it, oh well but I thank you for opening up my eyes to the difficulties for even changing simple things with source codes and just merely compiling it.
Last edited by Avoozl on 01-28-12 at 23:54
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