myk
volveré y seré millones

Posts: 14422
Registered: 04-02 |
neubejiita said:
What do you think?
I still use WinQuake at 320x200 to watch the occasional trickle of Quake SDA demos, and when I played ezQuake a bit not too long ago I also stripped it down to look that way. Even more so than in DOOM, to me higher resolution makes Quake look overly clean, highlighting the lack of geometric details and variety.
Enjay said:
True, but the question wasn't "why are people talking about it" it was "why are people so worked up about it". ;)
I didn't see many posts saying "it shouldn't be done" or getting any more "worked up" than expressing their personal dislike. One could argue Avoozl got too worked up by taking comments like "it's pointless" as some sort of dictate rather than a particular stance.
chungy said:
Anybody that thinks Quake was "meant" to be played with low-quality textures is being silly; I'm sure all those old games (Doom included) would have such high texture resolutions if technical limitations didn't encourage low ones.
You aren't defining "meant" there. It can mean different things like "it feels right to me like this," "these graphic specs work best with this res" or ""no one must ever do otherwise". Only the latter example fits with what you're saying but it doesn't seem to coincide much with what most people are saying.
To illustrate, when people say a couple is "meant for each other" it just means two people have chemistry as a pair, not that someone is arbitrarily demanding that they stick together by decree.
GooberMan said:
I find it funny that Doom started out as quite a progressive community, yet over the last few years it's become quite a regressive one.
During the early 2000s source ports were more of a novelty and they offered more big new features at a time. Also, back then Doom or Boom specs were pre-established, so there was room for new stuff to grow beside that. During a period where there was much "new school" propaganda, vanilla stuff also became compromised when DOS started to die and there were no Chocolate or DOSBox options. Now ports kind of stabilized (at least in relation to previous feature development rates) and "old school" stuff regained some turf due to technical possibilities so we have a more balanced and steady status quo, in general.
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