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PRIMEVAL
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printz said:
I like to think of them as living, but brainwashed or something. The undead are the Zombies. Do you think the Knights look like medieval Quake-guys?


Death Knights sorta have a similar face. Regular Knights seem to have a metal mask on their face so we can't see it. I'm not really talking about the typical 'zombie' style undead, but something similar to the Draugr (sp?) from Skyrim.

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Old Post 02-08-12 22:23 #
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Technician
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I'm certain both knights have exposed mouths.

The Death Knight with a clear frown with human-like teeth and goatee

The Knight with a clef-ed chin and smirk with human-like teeth. The knight may even have an exposed nose.

I'm pretty certain these characters are supposed to be human. Given Quake's hodgepodge of ideas, it seems logical.

Old Post 02-08-12 22:33 #
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GoatLord
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Looks awkward to see high resolution textures next to low resolution meshes. Either make the entire game high resolution of none of it. I know that's a tall order because it would require completely re-doing the models. But it reminds me of playing Doom with one of those inconsistent looking high-res texture packs; it looks weird!

Old Post 02-09-12 02:29 #
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Avoozl
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Bucket said:
The OP said "What do you think?"
We say what we think.
This is how message boards work. You'll get the hang of it.

Sorry, what I meant was I couldn't understand why people thought of them as being mods that shouldn't be done when mods aren't supposed to be taken so seriously, also I've been using different forums since 2003, I'm not new to them. :/

Old Post 02-09-12 02:54 #
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yellowmadness54
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Seeing the picture of the knights faces... made them seem more human, and far less scary.

Last edited by yellowmadness54 on 02-09-12 at 21:11

Old Post 02-09-12 02:58 #
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neubejiita
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http://www.securitronlinux.com/files/dp000019.jpg

Chthon. he looks like cooling lava now. And he has a beak like mouth. I am playing Quake with the high-resolution textures, but the lite version, as the full size high-resolution textures are 2GIB.

Last edited by neubejiita on 02-09-12 at 04:14

Old Post 02-09-12 04:09 #
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Technician
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neubejiita said:
http://www.securitronlinux.com/files/dp000019.jpg

Chthon. he looks like cooling lava now. And he has a beak like mouth. I am playing Quake with the high-resolution textures, but the lite version, as the full size high-resolution textures are 2GIB.

Interestingly enough, that's pretty much what he looked like in the leaked pre-release.

Old Post 02-09-12 04:20 #
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PRIMEVAL
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Technician said:
I'm certain both knights have exposed mouths.

The Death Knight with a clear frown with human-like teeth and goatee

The Knight with a clef-ed chin and smirk with human-like teeth. The knight may even have an exposed nose.

I'm pretty certain these characters are supposed to be human. Given Quake's hodgepodge of ideas, it seems logical.



I never really gave them a close look, I just let my shotty do the talking :P

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Old Post 02-09-12 04:22 #
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GoatLord
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Chthon looks pretty bad. A lot of the detail is lost now.

Old Post 02-09-12 05:11 #
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Avoozl
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People don't tend to bother matching the detail properly with hi-res textures, I remember trying the hi-res texture pack for skulltag and the lion statue head on the hell door texture looked more like a cartoon lion. :P

Old Post 02-09-12 06:44 #
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Enjay
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Bucket said:
The OP said "What do you think?"
We say what we think.
This is how message boards work. You'll get the hang of it.


True, but the question wasn't "why are people talking about it" it was "why are people so worked up about it". ;)

Personally, I think it looks pretty neat. Mind you, I feel no special attachment to low-res textures, software renderers, minimal screen resolutions or any of the other "how it was meant to be" ideology that many people here subscribe to. I just like things that work well and I think this does work pretty well.

Old Post 02-09-12 19:52 #
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GooberMan
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I find it funny that Doom started out as quite a progressive community, yet over the last few years it's become quite a regressive one.

My own opinion on the pack matches Shav's here and that a texture upgrade is only doing a quarter of the job. And in the case of Chthon, that's a texture downgrade.

Is it too hard to ask that they open the textures in Photoshop, multiply the resolution by 8, and then use that as a guide to make proper high detail textures that fit in to the game properly? Quite a few of those textures add random exposed guts to the monster models. I thought the only decaying monsters in the game were actually the decaying zombies. *shrug*

Old Post 02-09-12 23:05 #
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_bruce_
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Sucks.

Old Post 02-09-12 23:59 #
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myk
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neubejiita said:
What do you think?
I still use WinQuake at 320x200 to watch the occasional trickle of Quake SDA demos, and when I played ezQuake a bit not too long ago I also stripped it down to look that way. Even more so than in DOOM, to me higher resolution makes Quake look overly clean, highlighting the lack of geometric details and variety.


Enjay said:
True, but the question wasn't "why are people talking about it" it was "why are people so worked up about it". ;)
I didn't see many posts saying "it shouldn't be done" or getting any more "worked up" than expressing their personal dislike. One could argue Avoozl got too worked up by taking comments like "it's pointless" as some sort of dictate rather than a particular stance.


chungy said:
Anybody that thinks Quake was "meant" to be played with low-quality textures is being silly; I'm sure all those old games (Doom included) would have such high texture resolutions if technical limitations didn't encourage low ones.
You aren't defining "meant" there. It can mean different things like "it feels right to me like this," "these graphic specs work best with this res" or ""no one must ever do otherwise". Only the latter example fits with what you're saying but it doesn't seem to coincide much with what most people are saying.

To illustrate, when people say a couple is "meant for each other" it just means two people have chemistry as a pair, not that someone is arbitrarily demanding that they stick together by decree.


GooberMan said:
I find it funny that Doom started out as quite a progressive community, yet over the last few years it's become quite a regressive one.
During the early 2000s source ports were more of a novelty and they offered more big new features at a time. Also, back then Doom or Boom specs were pre-established, so there was room for new stuff to grow beside that. During a period where there was much "new school" propaganda, vanilla stuff also became compromised when DOS started to die and there were no Chocolate or DOSBox options. Now ports kind of stabilized (at least in relation to previous feature development rates) and "old school" stuff regained some turf due to technical possibilities so we have a more balanced and steady status quo, in general.

Old Post 02-10-12 10:26 #
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printz
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myk said:
I still use WinQuake at 320x200
Unless 8:5 is your monitor's aspect ratio, I'd choose something that matches it... I find that aspect ratio "correction" looks quite bad in true-3d renderers when you can look at the floor and something square is supposed to be square. GZDoom seems to have this problem too. But I agree that Quake looks too clean and therefore boring with too high a resolution, and this worries me, if I have to keep using such a low res on a game that's newer than Doom's generation.

Old Post 02-10-12 10:43 #
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DoomUK
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All of my feelings about this have been said already. So I'll just add that it looks meh and I have no inclination to ever download it.

Old Post 02-10-12 11:12 #
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Enjay
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myk said:
I didn't see many posts saying "it shouldn't be done" or getting any more "worked up" than expressing their personal dislike. One could argue Avoozl got too worked up by taking comments like "it's pointless" as some sort of dictate rather than a particular stance.

I didn't say that the question was valid, just that it was asking something other than what Bucket seemed to interpret it as. ;)

Old Post 02-10-12 11:38 #
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kristus
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I don't think so. Avoozl asked why everyone got so worked up (even if noone did) and Bucket replied with what was going on. He merely stated the facts.

Avoozl asked us what we thought, and we expressed what we thought. Bucket never went into Avoozl's claim that we got worked up, because it was pointless to do so. Merely he pointed out what Avoozl had asked of us and pointed out that is what he got.

Old Post 02-10-12 12:06 #
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hex11
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printz said:

But I agree that Quake looks too clean and therefore boring with too high a resolution, and this worries me, if I have to keep using such a low res on a game that's newer than Doom's generation.



That's how I feel about Doom above 320x200, but Quake seems okay with "-winsize 640 480" (that's the lowest my LCD syncs to anyway). This is with QuakeForge, software mode. Used to run a vid_mode somewhere between 320x200 and 640x480 back when I had a p120, even for DM (never liked the lowest res for Quake).

Old Post 02-10-12 20:28 #
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