Rulero
Warming Up

Posts: 11
Registered: 06-09 |
Jodwin said:
When your problem is people disappearing and not doing their jobs, it sounds a lot like those people are running around like headless chickens. Obviously I, nor anyone here who isn't part of the project, knows how the hiring is being handled. But what you said about the mappers not doing their jobs sounds like a managerial issue. As for freedom, freedom is great. However you still can have different degrees of freedom in a creative position like this, especially when you're working on the internet with people you've never met face to face. Point being, what works for you personally might not work for everyone else. Some people are fine with being given a job with minimal control from above, while others can't even get out of the bed without someone telling them to do so.
The managing is not my position inside the team. Yet im very sure it has not been a managing issue because evrything is handled very clearly, and just vanishing without any sign of communication while they have signed a contract has more to do with unproffesionalism from that person itself then the manager. in evry other aspect of the team. modelling. texturing. sounds. music. animations, and what not it all goes perfectly. The point being, There has been put a lot of effort in trying to improve on the levels with the help of others but so far it hasn't beared any fruit. Its always very easy to tell people how things are done while standing on the docks watching other people steering a ship. but it is not as easy as some make it sound to be.
Im not saying our game has no room for improvement but
The feedback on the internet and on gaming sites have been fairly positive with high ratings and expectations. Its only on this site where there seems to be a lot of concern regarding the levels, wich i do understand because people here are used to higher standards. i for one, maybe im not speaking for the whole team, but i think doomers are an important part even if it is just a small bit of players and not the main target,
I know you guys do care to some extend otherwise you wouldnt be here discussing the game. I really would like to have a great level designer on our team, At this point we just dont know where to find one that is as enthusiastic as the rest of the team.
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