vdgg
MM2 maniac

Posts: 1166
Registered: 08-07 |
printz said:
It's possible it was waiting for a mutant around the corner to show up, but that mutant was blocked by another obstacle. Currently the bot avoids facing mutants, due to imminent damage threat. If it gets stuck forever (which happens when the mutant is blocked by a deaf guard or sprite obstacle), just use your keys to move it. You still have some limited control.
Thanks!
So I let him play Ep.2 again. Watching it as if it were a demo recorded by a real player. So yeah, in E2M4 had to "push" the player twice, and in E2M6 once. The bot finished the very difficult E2M6 (which he probably can't do on hard skill from pistol start). I was scared about the silver key trap, but the bot had no problems. There was a funny moment also, a mutant and the player walking around a 1x1 block clockwise, about 7 times (!) until finally the player waited and turned anti-clockwise. Somewhere on E2M6/E2M7 the bot reached 1,000,000 points, something I never achieved in my play (the status bar has only space for 6 score digits). Then E2M8 and the aardwolf maze... I was preparing myself breakfast at that time, only occasionally looking at the screen :) The bot found two extra lifes, then found a Hans Grosse and got killed. I had to stop here, because I believe the bot would never finish the map nor run out of lives (perpetuum mobile).
Will watch ep.5 next, but on medium skill. This looks doable for him. Ep.4,6 rather not thanks to the ultra hard secret levels.
Your fighting algorithm is what amazes me most, a combination of sweeping through enemies and waiting for them behind corners is a pleasure to watch in crowded areas.
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edit: that was quick. Ep.5 on Bring'em on! finished with 100% kills/treasure/secrets in 21:44. Over 1M score. Lots of levels finished under par time.
Last edited by vdgg on 06-02-12 at 06:35
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