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PRIMEVAL
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D3 Wraith, much? :P Looks good!

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Old Post Sep 10 2012 20:46 #
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kristus
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Hardly: http://images4.wikia.nocookie.net/_.../c1/Wraith..jpg

Old Post Sep 10 2012 20:51 #
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PRIMEVAL
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kristus said:
Hardly: http://images4.wikia.nocookie.net/_.../c1/Wraith..jpg

Dunno, just what it reminded me of. Must the way the arms bend backwards into what appears to be like blades/claws.

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Old Post Sep 10 2012 20:58 #
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kristus
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I've decided that I need a bit more help with scripting for Doombringer. Carnevil said he was willing to help, but I am looking for someone who's more ready and able to help. Seeing as Carney has his own game to worry about, and I don't want to sit around waiting for things to be done that anyone else could do.

So anyone who's interested in scripting and got the experience to do so. Please contact me and I'll give you assignments.

For anyone who don't have Wrack and is interested in helping. Wrack just was released on Desura, and currently it's 3.99 there. Which is coffee money to be honest. And if you still can't because you are cheap or whatever reason you may have. I can shell out the coffee money for you. But then I am expecting some good fucking results.

Old Post Sep 11 2012 12:55 #
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kristus
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Doombringer Gatling Gun with a texture. Might go away from this color scheme. And I'll probably add a bit more detail on the black handle to make it look less smooth.

http://www.doglike.org/doombringer/...extured_WIP.png

Last edited by kristus on Sep 12 2012 at 14:46

Old Post Sep 12 2012 14:32 #
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killer2
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Looks pretty good, but I don't really like the color mixing between the vibrant colors (red and black) and the more grayish rest of the gun.

Old Post Sep 12 2012 14:34 #
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MSPaintR0cks
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The entire art style looks very interesting so far, I like that grotesque mix of a realism and a little bit cartoon. Especially the heros frown is kind of unique.

Old Post Sep 12 2012 15:32 #
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Khorus
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Chaingun is looking great, you're really channeling Ni'mrod there. :D

Old Post Sep 12 2012 18:50 #
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kristus
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Reworked the body of the Gatling gun. Now I'm much happier with it and I've spent all evening doing this instead of doing the homework I had for Uni. GG Kristus.

http://www.doglike.org/doombringer/...extured_WIP.png

http://www.doglike.org/doombringer/...xtured_WIP2.png

Last edited by kristus on Sep 13 2012 at 00:37

Old Post Sep 12 2012 23:11 #
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killer2
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Great job! The color scheme looks a LOT better now!

EDIT:Disregard that, the color scheme appears to be the same. I think the color combinations look better or something. Anyways I like it a lot, good job.

Old Post Sep 13 2012 18:55 #
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kristus
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http://www.youtube.com/watch?v=LUZPTtRiUTY

Old Post Sep 14 2012 06:21 #
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Technician
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The barrels looks a little too long and narrow IMP.

Old Post Sep 14 2012 07:20 #
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killer2
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Depending on how many weapons you have, I'd suggest sticking with a hitscan minigun and using a plasma weapon that looks more...techy.

Old Post Sep 14 2012 10:43 #
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kristus
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http://www.youtube.com/watch?v=tTvA-WHqYVg

Old Post Sep 15 2012 00:45 #
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killer2
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Looks better.

Old Post Sep 15 2012 09:53 #
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kristus
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Progress, slowly but surely.
http://www.doglike.org/doombringer/BETA0009.png

Old Post Sep 18 2012 11:36 #
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kristus
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Started work on this one today.
http://www.doglike.org/doombringer/fido.png

Old Post Sep 18 2012 23:38 #
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Khorus
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kristus said:
Started work on this one today.
http://www.doglike.org/doombringer/fido.png

RAGEMAR!

Old Post Sep 19 2012 06:48 #
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Technician
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kristus said:
Started work on this one today.
http://www.doglike.org/doombringer/fido.png

ZUUL!

Old Post Sep 19 2012 07:36 #
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kristus
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:p

Old Post Sep 19 2012 08:47 #
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kristus
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Hi poly model of the rocket launcher.
http://www.doglike.org/doombringer/RPG_hipoly.png

Old Post Sep 24 2012 20:57 #
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Mechadon
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That is a beastly looking rocket launcher.

Old Post Sep 24 2012 23:24 #
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kristus
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Thanks Mek.

Old Post Sep 25 2012 06:36 #
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kristus
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http://www.doglike.org/doombringer/BETA0012.png

Old Post Sep 25 2012 20:33 #
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kristus
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Low Poly RPG with normalmap and early WIP Diffuse texture.

http://www.doglike.org/doombringer/rpg.png

Old Post Sep 29 2012 20:08 #
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Khorus
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Looks really sweet. :D

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Old Post Sep 29 2012 20:23 #
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kristus
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http://www.youtube.com/watch?v=cmfS_mvckho

Old Post Sep 29 2012 22:39 #
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Bouncy
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Very nice.

Yay, bolter! xP

Old Post Sep 30 2012 04:12 #
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PRIMEVAL
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Sexy

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Old Post Sep 30 2012 04:17 #
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kristus
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Well. after a lot of spinning around in a circle, getting dizzy, then spinning some more cause it's fun to be dizzy...

Yeah. This project has had a bit of a rocky start. And it's possible that the rocky road is going to continue. But I've been digging around like crazy trying to get the right base to build this game off of. For a few days I thought that maybe I could do it with Sauerbraten. But I gave up on that. I wanted it to work. But in the end I just wouldn't be able to make that engine live up to my expectations. I don't have the coding skills needed.

Now, after some effort. I have isolated one engine, that I think might be complete enough for me to do the game I want to make. It's an extension of the Quake 1 engine Darkplaces. I long disregarded Darkplaces, because I just never cared much (any) for the movement in Quake 1, as I found it quite lacking. But Xonotic, has made great strides towards ammending this situation. With the ability to define the game's physics through regular cvars I got a good base to build off of. Even if the physics engine in Xonotic isn't perfect. It's in other respects a complete package, which offers me mostly what I want and I doubt I will get the perfect package just handed to me. So Xonotic it is, for now anyway.

I'll be making a basic level and gameplay demo. And once I feel that it is as good as I can make it. I'll see what I can do to make it better, probably by bringing in help from friends, to do specific tasks.

Old Post Jan 26 2013 02:57 #
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