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Ed
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Posts: 1330
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Renders look really good. I especially like the player leg model. Looks a bit like cyberpunk Conan the Barbarian.

I know Darkplaces supports Half-Life and Q3 map formats, but are HL specific features such as the scripted_sequences entity function cross compatible for the other map formats?

Old Post 02-22-13 14:44 #
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kristus
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It's just the map format, like being able to use the same bsp format files and curves etc. The entity structure is different because it's using the progs files from Quake. But you can set up your own. Since I am using Xonotic for instance, I am gonna have to reapply some things from Quake. Like monsters and single player starts etc. But it should be fairly simple. As far as Scripting goes. I don't know really. Xonotic got some added functionality. But it's pretty rudimentary, like using CVARs for setting up damage scales for weapons etc. There's not really anything in terms of level scripting outside of the progs files that I've seen so far anyway.

Old Post 02-22-13 15:18 #
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marxr
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Mr. T said:


Pic looks like this guy:



LULZ

Old Post 02-25-13 22:54 #
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kristus
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Conceptualizing, feeling myself around a bit. Trying to get where I was looking to go.
http://www.doglike.org/temp/xonotic...13230724-00.jpg

Old Post 05-13-13 22:12 #
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kristus
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Showing off a bit of my cogs. Starting to get some work done on this again.

http://www.doglike.org/temp/xonotic...19043607-00.jpg
http://www.doglike.org/temp/xonotic...19042809-00.jpg

Problem I am having though is that I still need a programmer to help me with all the QuakeC (further developed version of QuakeC that is a lot more complicated so I don't understand anything of it myself). Anyway, I'll keep working on it whenever I can and eventually I'll have something to show that might be a bit more interesting and then maybe someone will be interesting to become my helper.

Old Post 07-19-13 03:43 #
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kristus
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No FPS is complete without banners. (Still very much working on their designs)
http://www.doglike.org/temp/xonotic...19111428-00.jpg

Old Post 07-19-13 10:20 #
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geo
didn't know being a forum staple was a bad thing


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Those banners are so tall they look like they should be climbable or at least using a knife to gently float down.

Old Post 07-19-13 11:55 #
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kristus
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You're thinking of another game. :p

Old Post 07-19-13 12:30 #
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Khorus
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Those are some nice looking banners you've got there.

Old Post 07-19-13 15:58 #
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kristus
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Thhanks, I'm more proud of the cogs though really. They took more effort. Though the banners was something that I was not sure how I wanted to make them before I decided on this method. (Last time when I worked with Doom 3 I made banners as simple textures so I could just paste them into the maps using patch meshes which is the common way to do it, though it didn't look nearly as good as this result)

Old Post 07-19-13 16:58 #
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kristus
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So I thought it was time to revive this thread again. This project has been through a damn rollercoaster since it's original inception. Certainly would have come a lot further in this time had I stayed with the Wrack engine. But then I would have been left more limited in what I could do and the vision I had for the game would have suffered, and in the end I've learnt a lot of shit. (that said, I recommend anyone to look into Wrack for modding, since there's a lot there to work with)

So, I went from Wrack to Sauerbraten to Xonotic and eventually found my place with good old Quake (Still using Darkplaces so the last switch was a very small step).

Since I started working with the QuakeC source and the additions that Darkplaces offers I really feel that this is starting to come together somewhat. Now I just gotta do all the actual work on the actual game. :p

And here's two shots of some models so you won't have to go without something to look at.
http://www.doglike.org/temp/DB_lowpoly.jpg
Getting there, just a bit more polish and I will be able to start rigging and animating him.
http://www.doglike.org/temp/DB_Shotgun.JPG
Hi poly of new weapon model I started working on yesterday.

Old Post 05-05-15 19:53 #
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Jaxxoon R
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B-b-b-but...! HIS TOPHAT!

How will our buff, Eggman-lookalike of a bruiser gentleman continue on without his defining feature?!

P.S. Good to see this is still being worked on.

Old Post 05-06-15 05:01 #
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kristus
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It's still there. Just in a seperate model during the baking process.

Old Post 05-06-15 06:52 #
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kristus
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Small update with a big deal to announce. I'm no longer alone in working on this project.
Andrew Apted has joined me to handle the coding, making me free to focus on the artwork and level design instead. Which is great, the project has made tremendous progress in very little time. :)

Rigging hands to hold the weapons in the POV:
http://www.doglike.org/temp/Doombringer_Hands.png

Just going to accept that I won't be able to create perfect art for this if I want to get somewhere.
http://www.doglike.org/temp/Doombringer_Hands2.png

Old Post 05-20-15 01:49 #
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