kristus
Megablast!

Posts: 10272
Registered: 07-00 |
http://www.doglike.org/doombringer/db_coin2.png
Well. after a lot of spinning around in a circle, getting dizzy, then spinning some more cause it's fun to be dizzy...
Yeah. This project has had a bit of a rocky start. And it's possible that the rocky road is going to continue. But I've been digging around like crazy trying to get the right base to build this game off of. For a few days I thought that maybe I could do it with Sauerbraten. But I gave up on that. I wanted it to work. But in the end I just wouldn't be able to make that engine live up to my expectations. I don't have the coding skills needed.
Now, after some effort. I have isolated one engine, that I think might be complete enough for me to do the game I want to make. It's an extension of the Quake 1 engine Darkplaces. I long disregarded Darkplaces, because I just never cared much (any) for the movement in Quake 1, as I found it quite lacking. But Xonotic, has made great strides towards ammending this situation. With the ability to define the game's physics through regular cvars I got a good base to build off of. Even if the physics engine in Xonotic isn't perfect. It's in other respects a complete package, which offers me mostly what I want and I doubt I will get the perfect package just handed to me. So Xonotic it is, for now anyway.
I'll be making a basic level and gameplay demo. And once I feel that it is as good as I can make it. I'll see what I can do to make it better, probably by bringing in help from friends, to do specific tasks.
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