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Doom Juan
Loser


Posts: 127
Registered: 08-12


Personally I still love to tweak the rules of Civ2, and work on my own personal ruleset from time to time. I only recently got into editing Doom, but find it as satisfying as you can quickly knock up new elements in a short space of time.

I've also dabbled with Wolf3D (love the fact that you can just paint a level more or less) and SC3000 (Architect tool).

Old Post 09-11-12 23:40 #
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Dragonsbrethren
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Posts: 2507
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Right now I'm working on a couple maps for the new Counter-Strike. Pretty much everything I play I've dabbled with modding a bit, even if I never end up finishing anything.

Old Post 09-12-12 00:59 #
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188DarkRevived
Banned


Posts: 1293
Registered: 06-04


OF COURSE! Naturally. I've made maps for Spear Of Destiny. I'm made maps for Heretic 1, and I'm making maps for Heretic 2.
And I've also got tons of spritesheets for editing platformers and sidescrollers in GameMaker about Sonic the hedgehog and various other characters.
I live for this. It's a vital component of my existence.

Old Post 09-12-12 02:38 #
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dethstriken
Newbie


Posts: 5
Registered: 09-12


I've messed around with the unreal engine via the udk. Made a few diff levels/gameplay mods for gears of war, unreal. Tweaked Battleships forever, written an RPG engine for a custom game(still in progress). Written a few windows utilities, and messed around with one or two iPhone games. (a little off topic I know). just now starting with doom.

Old Post 09-12-12 02:43 #
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Clonehunter
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Posts: 3946
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I had a brief spell a summer ago where I made tons of Wolf3D and SoD maps, and before that I (poorly) mapped and also did Skin work for Jedi Outcast. And some Heretic, Strife, and HeXen mapping. Some minor modding for Carnivores 2, mostly skin work. I did some mods for Jurassic Park Operation Genesis including a JPL promoted 'Novel Canon Mod'. Made new animals for Zoo Tycoon.

About it I think.

Old Post 09-12-12 03:33 #
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BloodyAcid
Senior Member


Posts: 1311
Registered: 09-11


I did a little sprite work for a friend who was working on his finals and need a few random things here and there. I can't model for shit, so most of that's out of the way.

Old Post 09-12-12 06:02 #
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Malinku
Member


Posts: 582
Registered: 12-08


If a game cames with an editor I've messed with it.
The main games I've modded are warcraft 2,3, Quake, Hunter Hunted, Lode Runner, Age of Empire, and Morrowind. but I've only ever released stuff I made for doom.

I'm wondering if anyone messed around with Dungeon Siege Tool Kit or any other Dungeon Siege editor? I always wanted to make custom maps/levels for it but never got around to doing any.

Old Post 09-12-12 06:06 #
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Lüt
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Posts: 9170
Registered: 05-00


Putting aside the obvious Doom clones, I've made a number of PUDs for WarCraft 2. A lot of them were meant for multiplayer with at least 2 players. There were at least 4 that I was really happy with and felt were on par with the best of the original maps. I haven't seen them for a number of years though.

Old Post 09-12-12 06:22 #
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Darkman 4
Heh fanboy.


Posts: 836
Registered: 12-03


I dabbled in some Serious Sam 3 and HD modding at one point, but never made anything really complex.

I also tried some Rise of the Triad level making a few weeks ago, but I burned myself out and have never tried to get back into it since.

I actually tried to give Source map making a shot a few years ago. I got to the point where I could make a complete building, but gave up soon afterwards.

Old Post 09-12-12 07:09 #
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negke
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Posts: 287
Registered: 07-06


Stunts tracks ftw!

Old Post 09-12-12 09:13 #
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MSPaintR0cks
Member


Posts: 268
Registered: 09-09


Wolfenstein 3D was super fun to mod. As you said, it was pretty much like painting and whatever map you did, it always turned out good looking - in a wolfensteiny way of course!

Actually, I am surprised that so few people here know of the little modding community of Dark Forces II: Jedi Knight. A super fun game, with endless possibilities to mod (more than ZDoom has for Doom!) and a playing style that is actually very similiar the doom in terms of speed. I remember making countless maps and mods for that game, but none of them ever were finished.

Old Post 09-12-12 15:36 #
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Jimi
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Posts: 1542
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I've tried these FPS games: Wolfenstein 3D, Duke Nukem 3D, Quake 1, Half-Life 1, Half-Life 2 and Doom 3. I've tried these other games: Abuse, Warcraft 2 and Starcraft 1. I've also taken a look at some other games' level editors or data, but not done any changes.

I think Doom is the most fun. Quake gets the second place. Maybe third place for Half-Life 1, 2 and Doom 3.

Old Post 09-12-12 16:10 #
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Kaiser
Doom64 Guru


Posts: 2878
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Back in the day I used to make levels for Serious Sam, Unreal Tournament (2001), and of course Quake.

None of these levels exist anymore but I really hope someone finds my old UT levels.

Old Post 09-12-12 16:21 #
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Darkman 4
Heh fanboy.


Posts: 836
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Kaiser said:
Back in the day I used to make levels for Serious Sam, Unreal Tournament (2001), and of course Quake.

None of these levels exist anymore but I really hope someone finds my old UT levels.



Your Serious Sam level is still around.

http://files.seriouszone.com/download.php?fileid=312

Old Post 09-12-12 17:12 #
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Harmata
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Posts: 299
Registered: 03-12


Made three maps for Quake III, finished just one, lost all three. Also created two levels for N, they should still be around somewhere. Want to work with DN3D, with N again, Doom 3/The Dark Mod, Serious Sam SE and Red Alert 2. Also will make couple of prop models for Xonotic.

Old Post 09-12-12 17:34 #
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Doom Dude
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Posts: 1374
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Earlier on I made maps for Half-Life. Never finished any of those early maps and none of it was saved.

Also tinkered with Quake and Quake 2 but not much got done with those games. I think the Quake and Half-Life mapping was mostly just learning a lot about designing with brushes.

I worked on some Hexen 2 maps. Some screens were posted here --> http://www.doomworld.com/vb/showthr...8987#post958987. When your editor crashes and eats all your work a couple times it takes the wind out of your sails and makes you want to do something else. Seems Qoole had a weird bug that if you were using the Portal of Praevus entities and forgot to load them the next time you started the editor, then went to save the map file, it would crash and destroy the file (or something like that. It's been years since I used it). It wasn't a help that it wouldn't remember that setting. Meh.

I tried editing for Blade of Darkness but the editor was like riding an alien bicycle. I never did get the basic room I made to load in the game.

I was working on a map for Quake 3 but I dunno wtf I did with that.

I played around with making a module for Forgotten Realms Unlimited Adventures. Got bored with that tho.

I made a few Heretic II blade match levels that were designed with Tmod in mind because we all used Tmod's respawn marks when I played. Otherwise you have to walk a bit to get back to the arena. Also made a DM map that was a remake of my Doom 2, Templecore map (couple screens below).

http://img.photobucket.com/albums/v75/Doom_Dude/Maps/th_temp05.jpg::http://img.photobucket.com/albums/v75/Doom_Dude/Maps/th_temp06.jpg

I made a house mod for Morrowind and also a dungeon I never finished. Also made a couple dungeons for Oblivion. The one fort I was working on just before Skyrim's release is almost done. Also made a large cave / nord ruin for Skyrim that I got bummed out on, so I stopped working on it.

After trying all these other things, Doom is still the most enjoyable game to map for and I think a lot of credit for that enjoyment goes to CodeImp coming out with Doom Builder. I can't see me still using DoomCad after all this time. haha.

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Old Post 09-12-12 18:03 #
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DooMAD
Bitcoin IS a religion.


Posts: 1511
Registered: 07-02


Dabbled with loads of games, but due to my short attention span it never lasts long enough to make anything decent. Done loads of crappy maps for Warcraft II, Age of Empires II, Heroes of Might and Magic II, Stunts, GeneRally, etc. But nothing ever really worth releasing. Closest I've come to releasing a project was a ROM hack for Super Mario World, but even that wasn't so great and was never finished.

Old Post 09-12-12 18:32 #
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negke
Member


Posts: 287
Registered: 07-06



Kaiser said:
Back in the day I used to make levels for Serious Sam, Unreal Tournament (2001), and of course Quake.

None of these levels exist anymore but I really hope someone finds my old UT levels.



Your Quake level is still around.

http://www.quaddicted.com/filebase/kq.zip

Old Post 09-12-12 18:55 #
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Clonehunter
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MSPaintR0cks said:
Wolfenstein 3D was super fun to mod. As you said, it was pretty much like painting and whatever map you did, it always turned out good looking - in a wolfensteiny way of course!

Actually, I am surprised that so few people here know of the little modding community of Dark Forces II: Jedi Knight. A super fun game, with endless possibilities to mod (more than ZDoom has for Doom!) and a playing style that is actually very similiar the doom in terms of speed. I remember making countless maps and mods for that game, but none of them ever were finished.



JK2Hub is a pretty good place, I have to say I found that to be a difficult one to attempt for whatever reason.

(Then there's Massassi....)

DF though is a fun one, or it can be.

Old Post 09-12-12 21:33 #
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Steeveeo
Senior Member


Posts: 1196
Registered: 09-06


Every once in awhile I crack open Eclipse and write plugins for Minecraft. It's all for the server wrapper called Bukkit, though, so they're things like anti-creeper protections, mob statistics and spawn blocking, a way to have potions with buffs before potions were in stock Minecraft, and a thing I call DupeBox with allows you to save out regions of the world to paste at a different point in space and time.

On that last one, you pretty much use the chat as a little command-line tool. You start selecting, left click the low corner and right-click the high one, save it, and then you can paste it later. When you do paste it, it pops up a little chest asking for the materials (no free castles!). Quite a handy thing to have when Mojang updates the world generator yet again and you want to move to a new world to get the new features.

Old Post 09-12-12 21:57 #
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Kaiser
Doom64 Guru


Posts: 2878
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neg!ke said:


Your Quake level is still around.

http://www.quaddicted.com/filebase/kq.zip



I was mentioning about my older ones. Then yet... the ones in kq.zip has portions of some of my older maps..


Darkman 4 said:


Your Serious Sam level is still around.

http://files.seriouszone.com/download.php?fileid=312



I had no idea that website is still around :P

Old Post 09-12-12 22:00 #
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exp(x)


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I made a few Duke3D levels with sharks swimming in the air and strippers everywhere when I was about 13 years old.

Old Post 09-12-12 22:12 #
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printz
CRAZY DUMB ZEALOT


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I once made a Starcraft scenario for single player, based on "(6)Winter Conquest.scx". It was a free-for-all with an extra 7th player computer, who kept spawning hostile units at some locations, based on switches randomized and toggled in intricate ways based on each of first 6 players statuses. Each unit of that computer class made specific noises on spawn. When air units appeared, I would hear alarm (air raid) sounds. When marines appeared, I would hear "You want a peace of me, boy?". All this, with the randomness and sudden occurrence would create an enjoyable and frightening wailing symphony.

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Old Post 09-12-12 22:31 #
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Scypek2
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Registered: 01-12


I've made over 150 wolfenstein 3d levels. Unfortunately, only the crappiest 60 survived, without all cool new sprites and stuff. That's the only major thing, I suppose. And about the very minor ones: Karoshi, Happyland Adventures (does anyone even know that game?), Rainbow Island (also silly little game, but too delightfully easy to hack to resist) and everything that had editing options.
And maybe it's a bit off-topic here, but I love RPG tsukuru. Absolutely the best program for making games I know.

Old Post 09-14-12 20:44 #
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Deeforce
Forum Regular


Posts: 729
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I did edit the videogames other than Doom "Half Life 1", "Unreal Tournament 1" and "Starcraft 1".

Links to my maps:

http://gamebanana.com/hl/gamefiles/2537
http://www.gamefront.com/files/2183...Jump_Into_Death
http://www.gamefront.com/files/2183...ap_for_Broodwar

Old Post 09-15-12 13:12 #
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Enjay
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I think virtually any game that I have cared about enough to play it a few times I have also done something to tweak/modify it somehow. This could be something as simply as swapping a few graphics or editing how an enemy behaves to making a full level set. Doom is the only one that has kept me coming back year after year after year though.

Old Post 09-15-12 13:54 #
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kristus
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Yes. Lots of them.

Old Post 09-15-12 15:38 #
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Dr. Durr
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Posts: 171
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I make Wolf3D maps, and play around with debug mode in Sonic 1.

Old Post 09-15-12 16:06 #
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DoomUK
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The game I've spent the most time making maps for is Doom 3.

I've pissed around with an abundance of other games/level editors over the years, but I never produced anything worth sharing with the rest of the world.

Old Post 09-16-12 09:26 #
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Shadow Dweller
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I've started playing around with mods for Halo 1 on the PC. It's pretty fun , though I haven't done anything really impressive yet.The most I've been able to do so far is make a shotgun spit out plasma grenades and staple a set of wings to the ass of a warthog.

Old Post 09-16-12 09:32 #
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