sgt dopey
Member

Posts: 412
Registered: 09-11 |
Gez said:
Who cares. 40 textures? Big whoop. Wolf has 64. Five enemies? Let's see in Wolf: Dog, Guard, SS, Officer, Mutant, Fake Hitler, that's five already and I haven't added the four Pac-Man ghosts or the six bosses. (Not even counting the Spear of Destiny enemies here.)
No, if I wanted to make a game on a Wolf 3D-like engine, I'd look here. Five enemies? How about unlimited enemies? If you want, say, 1275 different monsters, the only thing stopping you is your patience coding them in. Six weapons? Likewise, you can have hundreds of weapons and the only thing that'll make you remain at a reasonable number is sanity, if you have any. Floors, doors, etc., whatever -- there's no hardcoded limits. And creating content is as easy as on ZDoom. And yes, pushwalls are there.
But can you sell it?
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