Maes
I like big butts!

Posts: 10163
Registered: 07-06 |
On the top of my head I can remember greater interactivity with the environment (food dispensers, info terminals), textured ceiling/floors, and sort of distance-based fading/darkening (?). It sure looked more sophisticated, just like a stepping stone between Wolf3D and Doom (just like ROTT, which however came AFTER Doom). However, after the novelty of improved looks faded out, you were left with the same ultra-simplistic gameplay of Wolf3D. In hindsight, the environment look uncannily similar to the Doom RPG's, to the point where I wonder if some textures were recycled...
Last edited by Maes on 12-05-12 at 08:43
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