Maes
I like big butts!

Posts: 10188
Registered: 07-06 |
Well, the Amiga's "monitor" was nothing but a TV-grade CRT. Any budget 14" TV with a SCART input in RGB mode was more than a match for it, so the comparison with even "office grade" SVGA monitors of the period is really not a fair one: they had better specs all-around for pure RGB signals, better multisyncing capabilities, and smaller dot pitches (no scanlines!).
hex11 said:
Game framerate is a different matter and I found it tolerable down around 15-20 fps (often the case when playing Quake 1 on 28.8 Kbps modem) but 30 fps or whatever vanilla DOOM caps it at is perfectly fine. I'm more interested in a steady framerate than a higher FPS, because when framerate speeds up or slows down quickly it feels unatural and the jerkyness can also cause me to screw up (miss a shot, run into a projectile, get stuck on architecture or fall into pits, etc.)
Agreed, even though the tolerability of lower framerates depends on the game genre. For FMV or 3D, lower (I still mean movie-grade, so around 20-24 fps is OK but lower than that, only in exceptional cases), but for 2D platformers/shooters, jerikness is unacceptable: I'd rather have a slowdown/"miss no frame" strategy in such cases, as many arcade games seem to do, rather than frame skipping (which instead is the norm for 3D games).
BTW, worst games ever: pinball or breakout games with frame skipping. UGGGGGGHHHHHHHHHHH
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