Quast
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Posts: 2358
Registered: 09-02 |
Painkillers ultimate failing imo, was to take a workable idea that SS brought to the table and turn it into a solo experience for some goddamn reason I can't fathom. SS was built from the ground up to be a coop slug-fest through and through, which I can imagine is why large parts of the SS games are wide open areas, to afford room for 8 players running around. You cannot have that in painkiller, many of the levels are pretty damn claustrophobic in nature and honestly, would suck to try and coop if it was even available.
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