Technician
Still no custom title

Posts: 6703
Registered: 08-04 |
Caffeine Freak said:
If by that you mean they didn't have faces composed of 6 polygons anymore, sure.
Gettin' mad, bro.
Personally, I didn't have too many gripes with Quake 4's visuals. Some of the enemies seemed a little too Borg-ish for my taste. Quake 2's monsters looked like they had human faces stretched over robotics that by no means look like a human's should. One of my favorite things about Quake 2 was that characters looked less Robocop-like and almost Roman-esque in appearance -- they were covered it rusty razorblades and blocky, square, parts. The limitations actually made the creatures look that much alien.
DoomUK said:
I said nothing about copying anything. I just think there was a really cool visual style to Quake 2 that wasn't acknowledged (enough) in Quake 4.
Considering Quake 4 takes place, maybe, hours after Quake 2, it is a little jarring to look at it like a direct sequel, or in the games case, the same battle.
Duke Nukem Forever did an excellent job remaking the 2D monsters into 3D renditions, almost flawlessly. It's a shame becasue Duke Nukem Forever shouldn't have been a complete re-hash of 3D, while Quake 4 needed it.
Last edited by Technician on 02-05-13 at 21:21
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