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Mogul
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http://www.bethblog.com/2013/02/08/...today-on-steam/

Obviously way too late for anyone to care very much, but there you go.

Old Post Feb 8 2013 16:33 #
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DooM_RO
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It's still nice of them to abide to old Id traditions no matter how late. Since Doom 4 will be using the same engine, it would be a good idea if those who are interested in modding it started practicing now.

Last edited by DooM_RO on Feb 8 2013 at 16:55

Old Post Feb 8 2013 16:43 #
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Mogul
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Joy.

https://twitter.com/ID_AA_Carmack/s...916407238443010

Old Post Feb 8 2013 17:41 #
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Shaviro
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I don't know why, but I think I might try it out.
It'll be interesting to see how the current state of their tools is. It creates a window into the Development of the game. Doom3's editor certainly gave a glimpse of why Doom3 took so long to produce. I should know :P

Old Post Feb 8 2013 19:18 #
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geo
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The DLC was released a year after anyone cared. I think this is their attempt to get Doom 4 level designers. If someone just so happens to be good at using the editor... they'll get paid.

Old Post Feb 8 2013 20:02 #
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schwerpunk
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Mogul said:
Joy.

https://twitter.com/ID_AA_Carmack/s...916407238443010

I'm gunna need a new RAM stick...

Old Post Feb 8 2013 21:28 #
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geo
didn't know being a forum staple was a bad thing


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Yikes.... already sounds like a pain to make anything. I'm still not sure how mega textures are a good thing.

Old Post Feb 8 2013 21:35 #
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DooM_RO
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geo said:
Yikes.... already sounds like a pain to make anything. I'm still not sure how mega textures are a good thing.

No more ugly tiling ground textures for one thing. If used properly, they could make some really unique and atmospheric Doom maps.

Old Post Feb 8 2013 22:03 #
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DoomUK
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35+ GB
Yeah, I'm curious how it works but I'm not going to waste time downloading such a colossal program which probably won't even run efficiently on my system, if at all.

Old Post Feb 8 2013 22:13 #
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Gez
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DoomUK said:
probably won't even run efficiently on my system, if at all.

You mean you don't have a 300 core renderfarm at home?

Old Post Feb 8 2013 22:15 #
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DoomUK
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Alas, no. :'(

Old Post Feb 8 2013 22:16 #
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Phobus
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Gez said:
You mean you don't have a 300 core renderfarm at home?

Fuck it! I knew 256 cores wasn't enough in my renderfarm!

Old Post Feb 8 2013 22:17 #
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printz
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Gez said:
You mean you don't have a 300 core renderfarm at home?

Damn, now games have become industrial :\

Is mod making such a profitable business at all?

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Old Post Feb 8 2013 22:22 #
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printz
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DooM_RO said:
No more ugly tiling ground textures for one thing. If used properly, they could make some really unique and atmospheric Doom maps.

I believe Esselfortium already experimented with some huge stone textures for his Vaporware map. Not megatextures, but large enough to avoid the tiling effect of classic Doom.

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Old Post Feb 8 2013 22:40 #
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Csonicgo


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printz said:
Damn, now games have become industrial :\

Is mod making such a profitable business at all?

You think it wouldn't become this way? I mean this is inevitable. Games are more like movies by the day.

Old Post Feb 9 2013 04:20 #
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kristus
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I'm definitely gonna look into this thing.

Old Post Feb 9 2013 06:48 #
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DooM_RO
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printz said:
I believe Esselfortium already experimented with some huge stone textures for his Vaporware map. Not megatextures, but large enough to avoid the tiling effect of classic Doom.

I don't think tiling is as evident in low res textures.

Old Post Feb 9 2013 08:02 #
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hardcore_gamer
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Gez said:
You mean you don't have a 300 core renderfarm at home?

What makes me worried the most is that the editing tools for Doom 3 will also require a killer machine to use.

Doom 3 actually has lots and lots of user maps, some of whom are very good. I myself released about 3 maps for Doom 3. I am really hoping that the same will go for Doom 4.

Now that said, I think I heard somewhere that Doom 4 would actually be very different from Rage, in that it will focus more on smaller areas rather then the large open world of Rage. So perhaps Doom 4 level designing will be more similar to that of Doom 3. Or at least I hope so.

Old Post Feb 9 2013 08:06 #
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boris
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DooM_RO said:
If used properly, they could make some really unique and atmospheric Doom maps.

Oh yeah, all those atmospheric compression artifacts and atmospheric flat textures (due to missing normal maps etc.).

Old Post Feb 9 2013 09:17 #
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Khorus
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kristus said:
I'm definitely gonna look into this thing.

For sure, I'm curious to see how much of the game can be edited. Going to have to download it over a couple of months, though (gawdang Australian internet caps).

Old Post Feb 9 2013 10:45 #
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DoomUK
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hardcore_gamer said:
Now that said, I think I heard somewhere that Doom 4 would actually be very different from Rage, in that it will focus more on smaller areas rather then the large open world of Rage.

Source, please?

Old Post Feb 9 2013 10:53 #
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DooM_RO
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DoomUK said:
Source, please?

http://www.eurogamer.net/articles/2...ppy-with-doom-4

Old Post Feb 9 2013 11:54 #
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DoomUK
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DooM_RO said:
http://www.eurogamer.net/articles/2...ppy-with-doom-4

Oh, that.

It says nothing about what HG was alluding to, though. "[We don't want] Doom 4 to be a re-skinned Rage" could mean anything.

Old Post Feb 9 2013 12:18 #
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Nomad
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It's about time they got that thing on there. I'm sure a lot of people will get their mods on there. I'll have to check on there often so see whats on there.

Old Post Feb 9 2013 22:45 #
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Gifty
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Nomad said:
It's about time they got that thing on there. I'm sure a lot of people will get their mods on there. I'll have to check on there often so see whats on there.

I see what you did on there.

Old Post Feb 9 2013 22:50 #
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Springy
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Gifty said:
I see what you did on there.

Good too see that you're switched on there. On topic: good too see this has been released but I never got around to playing RAGE. Hopefully, when I get my PC fixed I'll give it a spin and probably give a try at level editing for it.

Old Post Feb 9 2013 22:57 #
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geo
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One of my Steam friends that maps for TF2 / HL2 is determined to get noticed by iD so he told me that yesterday he went and bought some sort of super computer for $4,000 just for the sole purpose of mapping for Rage. He's downloading it right now. He said if it didn't work out he'd just take the computer back within 90 days.

Old Post Feb 10 2013 14:16 #
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hardcore_gamer
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geo said:
One of my Steam friends that maps for TF2 / HL2 is determined to get noticed by iD so he told me that yesterday he went and bought some sort of super computer for $4,000 just for the sole purpose of mapping for Rage. He's downloading it right now. He said if it didn't work out he'd just take the computer back within 90 days.

Me must be crazy talented making that kind of a risk, or else he is just mad.

Either that or he is just made out of money.

Can you show us his maps for TF2 or HL2?

Old Post Feb 10 2013 18:26 #
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DooM_RO
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geo said:
One of my Steam friends that maps for TF2 / HL2 is determined to get noticed by iD so he told me that yesterday he went and bought some sort of super computer for $4,000 just for the sole purpose of mapping for Rage. He's downloading it right now. He said if it didn't work out he'd just take the computer back within 90 days.

Ask him to post WIP Screens for feedback!

Old Post Feb 10 2013 20:00 #
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kristus
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Well. after a few seconds in the editor. I can tell it certainly is based off of Radiant. Though quite different none the less.

EDIT: Trying to load the Wasteland1 map file into the editor. It's taking forever though.

EDIT2: Once everything is loaded it works pretty well though going to the megatexture painting editor seem to not be working initially as it only gives me a black window at that place. It seem to be working but as if it's missing something to display properly.

Last edited by kristus on Feb 10 2013 at 20:46

Old Post Feb 10 2013 20:04 #
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