Urban Space Cowboy
Mini-Member
Posts: 99
Registered: 05-09 |
DoomUK said:
While I'd agree that Doom has aged better than Quake, I think it's a little harsh to qualify this kind of shortcoming as a negative.
Isn't a shortcoming a negative, pretty much by definition? :)
Seriously, I know I can't judge 1996 games by 2013 standards. And I know that it attests to John Carmack et al's talents that they managed to get a 3D texture-mapping engine running on DOS boxes of the day, with hardware acceleration either completely video-card-specific or completely nonexistent, and get any kind of performance out of it at all. Cutting corners was to be expected -- and yet, one can't deny that the corners were cut nonetheless. While Quake was a giant leap ahead of the competition in many ways, it was still a step back in a few.
So there. Nyaah!
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