DeathevokatioN
Forum Staple
Posts: 2328
Registered: 03-10 |
I'm sad to see the supernatural element going, as cool as the normal Thiefing missions were, the cycling between bizarre supernatural atmospheric (and sometimes frightening) levels and normal thief levels hit the spot for me and added diversity and stopped it from stagnating and kept me wondering what kind of mission I was going to do next. Wondering through foreboding cryptic tombs, haunted cathedrals, upside down rooms, lost cities was really cool, and wouldn't have been as much fun with normal enemies (or replaced with normal levels).
Being able to fight your way through thief shouldn't be an option IMO, what's the point of sneaking past someone if you could have more fun killing him? Unless you get side objectives that don't allow you to kill anyone like the other Thiefs did.
This doesn't look very promising to be honest.
PS: The mansion in the first Thief with the twisted upside down rooms is one of the best levels of all time. ;)
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