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kristus
Megablast!


Posts: 10626
Registered: 07-00


Garret is still the man, supernatural stuff is out and politics is in.
As well as a bunch of stuff to make the game easier for meatheads that play games these days.
Discuss.
http://www.vg247.com/2013/03/05/thi...-more-detailed/

Last edited by kristus on 03-06-13 at 17:02

Old Post 03-06-13 16:57 #
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dew
experts


Posts: 3791
Registered: 05-08


i'm okay with less of the supernatural. i didn't enjoy the demons and ghosts and bugs as much as human guards, because it meant less thieving and more avoiding the baddies until you could backstab/sneak kill them.

i also enjoyed the thieves guild "politics" in thief3, so going for a complex scheming story is fine with me.


...but is still working on combat, trying to make it risky but enjoyable for players who want to pursue that path.

this makes me a little nervous though. i don't want to see any assassin's creed bullshit in my thief. i always liked that even common guards were better swordsmen than garret.

Old Post 03-06-13 17:27 #
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schwerpunk
Senior Member


Posts: 2067
Registered: 05-12



The player threw a bottle to distract the guards . . .
All hope may not be lost. Here's hoping the taffards get it at least partially right.

Old Post 03-06-13 18:36 #
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DeathevokatioN
Forum Staple


Posts: 2594
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I'm sad to see the supernatural element going, as cool as the normal Thiefing missions were, the cycling between bizarre supernatural atmospheric (and sometimes frightening) levels and normal thief levels hit the spot for me and added diversity and stopped it from stagnating and kept me wondering what kind of mission I was going to do next. Wondering through foreboding cryptic tombs, haunted cathedrals, upside down rooms, lost cities was really cool, and wouldn't have been as much fun with normal enemies (or replaced with normal levels).

Being able to fight your way through thief shouldn't be an option IMO, what's the point of sneaking past someone if you could have more fun killing him? Unless you get side objectives that don't allow you to kill anyone like the other Thiefs did.

This doesn't look very promising to be honest.

PS: The mansion in the first Thief with the twisted upside down rooms is one of the best levels of all time. ;)

Old Post 03-07-13 08:22 #
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Avoozl
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Posts: 2737
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There's far too many realistic based games being made nowadays and they can be quite boring.

Old Post 03-07-13 09:01 #
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DooM_RO
Senior Member


Posts: 1588
Registered: 02-11


This "focus mode" HAS to go away from games.

Old Post 03-08-13 20:02 #
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darkreaver
Senior Member


Posts: 1943
Registered: 05-08


Huge Thief fan.

Ultra sceptical.

Old Post 03-08-13 22:37 #
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Captain Red
Pants


Posts: 5440
Registered: 06-01


While the sequel was technically better, I still prefer the first the first Thief for it's world building, and missions like Down in the Bonehoard and The Haunted Cathedral played a big part of that.


Avoozl said:
There's far too many realistic based games being made nowadays and they can be quite boring.

Yes, all those modern games that focus on realism like ARMA, and uhh...

Realism is not the devil, and modern games can hardly be called realistic.


DooM_RO said:
This "focus mode" HAS to go away from games.

Eh, I'd say keep it but tie it to difficulty like Hitman Absolution did.

Old Post 03-09-13 00:51 #
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Jodwin
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DooM_RO said:
This "focus mode" HAS to go away from games.

It's being made by the guys who made Deus Ex Human Revolution. In that game you could disable the tips if you wanted to.

I don't really care for Thief myself, but Eidos Montreal is definitely one of the best possible, currently operational studios to take on a project like this.

Old Post 03-09-13 10:19 #
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