black and shiny
after Doom 1, the single player portion of their games suffered greatly.
Majorly disagree. Not only was Doom 2 superior in that respect, but Quake 2 was better still. Quake 1 was admittedly a bit of a mess story-wise, due to the different design decisions that were all conflicting with each other, with id just tacking on a story after the fact about different dimensions, but it was still an achievement, technically and in terms of gameplay.
P.S Matt Hooper is now the Creative Director at Id.
If that's true, good. I hope that's the case.
In any case, whether or not id fires Willits, they really just need to modernize. They've got some major aspects mastered, making good engines, making great gunplay, making awesome-looking levels with great art style being the primary ones. These are all huge advantages.
However, for all these +'s, they have a lot of major x's as well. They don't really know how to construct a good story, or how to present it in such a way that is really compelling and gripping. Sure, the way they tell a story would be just fine for a 90's game, but that's the problem: we aren't in the 90's anymore.
Character development is another thing. The characters in their games feel flat, not just in the sense that they lack a varied personality, but also because they don't really undergo any changes throughout the course of the storyline. Every character in Rage was exactly the same at the end of the game(or at the end of their part in it) as they were at the beginning.
Rage was a missed opportunity to really employ some situations where the player character could have impacted the outcome of the story with his actions, like you see in the Bioshock series. Rage ends the exact same way every time you play it, and every supporting character views the player mostly the same as they did at the beginning. There's no way you can impact that, or change it, because you aren't given alternatives on how to handle certain situations.
I really don't mind linear gameplay, personally. The Dead Space games were all totally linear, and were all fun as hell. You can open up a lot of options with non-linear gameplay, but it all comes down to how fun the mechanics of your game are, in my opinion. If Doom 4 turns out to be as linear as Rage, I won't hold it against id (much), provided that they nail down some of the above-mentioned aspects. It wouldn't bother me if you had to complete all the missions/objectives in a certain order, but letting the player impact how certain story elements evolve would be nice.
Rage itself, being a mixed bag, was a pretty good representation of id, to me: they have certain things mastered in a way that few others in the industry do, and they are lagging behind in other areas.
EDIT: Oh yeah, also... they really need to explore beyond the silent protagonist perspective. I think a storyline can be interesting with a silent protagonist or with one who talks, but I ultimately believe the talking protagonist wins out.
Last edited by Caffeine Freak on 03-31-13 at 22:26