I think sci-fi and lasers is definitely the way to go for this.
You could have accuracy cones, but I think in single player games, people would hate that. Also do you do damage ratios like the small weapons damage 3 - 6 and the bigger guns do 30 - 60 or whatever.
You could use color for anything, damage they do, their HP. Differing attacks could just be different looking weapons :-) You could also have their color be their HP, as you damage them their color changes. But that would make them stand out, so maybe just a faceplate color could be their HP. Bands on their arms could be damage they do for when your character gets super upgraded.
The organic vs robotic. You could always do both, where the organic is weaker. But really it depends how much time you want to spend making 2. You could also have pieces of armor and then randomize them. Where an organic can randomly have a helmet, or randomly have body armor. Then the hit scan to adjust the damage accordingly. Headshot with a helmet does less damage than headshot without it. But again, its all up to you how much time you can devote to modeling. You can also make it feel like they took dead people and body parts, because its cheaper than metal.
I'm in big favor of turrets or sentries. Hanging, floor enemies, stationary or moving. Heck even orbiting where the sentry hovers and circle strafes you instead of you circle strafing it. You can make accuracy cones for difficulties. You can have laser pointing ones for 100% accurate turrets. Then when it gets a lock it fires. Lots of crazy ideas.
Melees are just fun too. Weak melee enemies you can take out 30 at a time is just satisfying to do. Stronger melee enemies too of course. As I suggested months ago, you can have healing enemies or shielding enemies. You can give the melees a personal shield for variety where you either need to extra damage the shield, use specific weapons to break the shield, or disable a shield generator. You can even have dashing melees that will dash to close the distance. Also melee radius of damage like a sword to make it tougher to dodge, you would need to pull back instead of strafing, instead of point to point damage like a pinkie demon.
That flying thing, since its unskinned, I am imagining a lot you can do this this. It looks as if it could be forward or backward. Let's call it a U. When the round part of the U, it looks like it can fly fast with 2 engines in the back and an eye at the round part of the U. Then on the other hand it looks like the round of the U can be a single engine and the 2 prongs of the U can be double lasers or double rockets. The wings even look like they can have lasers on them. Again, just throwing out ideas. They can explode if damaged 90%. Perhaps just an effect of exploding or doing actual damage. After 90% damage they lose power to fly, and roll on the ground wildly before exploding. I think the wild effect could add some interesting situations.
Last edited by geo on 03-21-14 at 15:53