It will totally suck. Heed my words, level design will be linear with a shiton of boring enemies "becos Oldskul dud!". And Lo Wang will be the stereotypical good looking dude is the stereotypical smart ass that eventually finds his soft side and "matures" as the game progresses with a tragic past because games must be deep this days right?. I can already smell the suck.
Now I am inclined to doubt it's going to be a fun game, because:
“At Devolver we had this idea of completely rebooting Shadow Warrior. It’s not an HD remake,” Devolver’s Nigel Lowrie told me over the phone. “At the time we were doing Serious Sam 3, I was playing Hard Reset, and I was like, ‘Holy shit, I love this.’ When we were talking about who could do an arcade-style FPS like this, the obvious answer to us was to reach out to Flying Wild Hog.”
Devolver actually called Scott Miller at 3D Realms to ask about rebooting the game with Flying Wild Hog… before they had talked to Flying Wild Hog. After 3D Realms expressed interest, Lowrie talked about the challenges of getting the Warsaw-based developer on the phone, but the enthusiasm was immediate once the two groups began to talk.
“Our previous game [Hard Reset] went along with the old school design. It was a no-cover shooter, a fast-paced shooter,” Jan Bartkowicz, the lead writer at Flying Wild Hog, explained. “You could get attacked by a mass of enemies. The game play loop was more focused on finding the right tool for a particular job, rather than just going from Point A to Point B to Point C.”
It is going to be Hard Reset: Kung-Fu Edition. That's what they've been hired to do, and that's what they'll do.
Well it's not a game made up of 4 year old assets that Gearbox salvaged for pocket change and quickly stitched together in order to make a few bucks.
Flying Wild Hog are competent game developers, and Hard Reset isn't actually a bad game. Personally, if I'm allowed to carry all the guns I find and shoot squishy monsters instead of robots, I'd probably get some quality time out of it.
Technician said: Why is everything fucking glossy these days?
Bump/normal mapping is to blame. Despite the fact that bump mapping has been around for DECADES and normal mapping since the 90s, a lot of artists have an enormous amount of difficulty getting textures to look natural instead of glossy/plastic. Even a lot of special effects in Hollywood movies still suffer from this issue.
ALSO: Shadow Warrior remake is looking like a Painkiller mod circa 2008.