I own Giana Sisters. Bought it on a GOG sale, but alas if its not on Steam I'll never remember that I own it.
FTL: FASTER THAN LIGHT >> Is pretty awesome starship simulator, because its fun, challenging, diverse and random. There are some real difficulty spikes that lead me to believe that its a dead end and impossible to beat that specific random challenge. But that's what random is. This is one of the only games that I sank time into and it was fun doing it.
You have a limited crew and your ship has areas that get damaged, so you send the crew to repair those areas. If your engines get taken out you can't move. If your oxygen room gets taken out everyone on your ship will die. Holes get punctured in your hull that you need to fix. Fires that start which you can either have your people extinguish them OR you can open up the exterior doors of your ship and suck out all the O2, but enemies can take out your door controls where you can't open your doors without having someone manually do it.
There is a lot of strategy with this game. Do you take out your enemy's engine, shields, weapons or robotic drones first? There are random events that make new challenges. Its a wonderful game worth $10.
WORLD OF GOO >> Is this game too big to be indie anymore? Good for a day or two. Physics based, get your goo balls from point A to point B by connecting them together to make bridges and stuff. Good challenge, but I can't really say I've ever gone back to play it again and again.
BRAID >> Overrated sidescrolling platformer. Just because its the first indie game doesn't make it fun. Its a difficult sidescrolling puzzle platformer that lets you reverse time to solve puzzles. Please take a pass.
TOWNS >> This is a medieval town simulator with a perspective reminiscent of Rollercoaster Tycoon. I've sank days worth of hours into Towns with LITTLE progress. You can waste an entire day having Towns on in the background and watching your Townie's work and they still don't get done the shit you want them to. It looks like a good game, but it isn't. Its just so boring and dull because you can't speed up time only slow it down. Ugg...
MINECRAFT >> I sank a lot of time into it. What more can be said about Minecraft that someone hasn't already said?
TERRARIA >> This is a randomly generated platforming game with elements of crafting and building like Minecraft but 2D. I don't get it, I really don't. I want to like the game, but I just can't. Its not fun. I don't get the sense of achievement that I got from building something in minecraft. The controls aren't the best. Especially since you have aim controls. This game made me learn not to buy games day 1. It looks like a game with a lot of depth with enemies, but I just can't get past the controls and how mundane the game is. I'd really prefer if it was a randomly generated Castlevania or Mario game.
SUPER MARIO BROS X >> Fucking awesome Mario maker from the guy that made Terarria. You make levels and play them. Download other level packs / worlds. It is amazingly designed old school Super Mario game with some new gameplay depth that brings new school to the old. Things like ice balls, propeller blocks for jumping and even holdable bullet bills to use as rapid fire guns. Oh and clown cars you can fly in!
THE BINDING OF ISSAC >> OMG one of the greatest indie games there will ever be. It is a 3/4ths top down Zelda 1 labrynth-ish Smash TV sort of game that is randomly generated. The gameplay is simple and smooth. You can fire your (gun) tears in 4 directions, north, south, east, west. You get extra items to use and there are dozens if not hundreds of items. The art style is amazing and turns horrificly ugly things into a charmingly simple art style. There are dozens of enemies with stronger versions of them. There is nothing but replay value here. Unlockable characters, challenges and everything else. Bosses and enemies are memorable and I'd be willing to pay $50 for how much time I put into this game. You can buy it for $1 - $2.50 on sale. Otherwise well worth the $10.
CASTLE CRASHERS >> Is a hilarious beat em up with a good simple, clean art style. Play with friends up to 4 people or don't and still have the same amount of fun and hilarity. There is a lot of charm, style and craziness with this game. Let me explain it to you like this.... you'll ride a shark upstream in a river while being attacked by a giant cat headed fish boss. This is a highly entertaining game.
BASTION >> Is a 3/4ths top down diagonal perspective that would fit in with Super Nintendo. You go around beating things up, unlocking things. Its really been done before, but what makes the game stand out is the narrator that narrates everything you do. While this is a good game yes and I like it... I feel like I can't invest enough time. I'm not addicted to it, it doesn't feel like as much fun as other games are.
BEAT HAZARD >> Is a surprisingly good single screen, new school version of the old Asteroids game.... oh and it goes to the beat of whatever MP3 you're playing. There's just one catch you can't just listen to music, you need to play it in the game. And when the song ends, the game ends. Its a lot of fun, but I have a feeling this is one of those games that you need to hear good music to make it fun. Your bullets speed according to the BPM of the song, waves of enemies randomly generate after you. This would be great in arcades if you had a song to pick and play for the song.
BIT TRIP RUNNER >> is a side scrolling rhythem game that I can't recommend. You don't control the speed of your character, just the jump, slide and kick. It's very one dimensional. You just run along collecting 3 objects to beat the level. If you don't collect the objects, then the level just loops. Its not fun, its just a pattern / reflex game. Maybe the 2nd one is better.
>>> well that's a lot of indie games. I'll post more laterz.
Last edited by geo on 09-26-13 at 19:31