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Aliotroph?
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Build got pretty ridiculous if you wanted to create anything complex. Here's how to build the sliding doors I liked so much in tech maps. Hackish sector manipulation was the rule there. If you didn't want triangular ends in the doors you could invert them, but then you had to leave a gap of 2 between the corners of the doors so the stupid editor didn't merge the vertices.

Old Post Jun 19 2013 19:54 #
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Quasar
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Aliotroph? said:
Build got pretty ridiculous if you wanted to create anything complex. Here's how to build the sliding doors I liked so much in tech maps. Hackish sector manipulation was the rule there. If you didn't want triangular ends in the doors you could invert them, but then you had to leave a gap of 2 between the corners of the doors so the stupid editor didn't merge the vertices.

Jesus, those make polyobjects seem ridiculously simple.

Old Post Jun 19 2013 20:11 #
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Pirx
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Gez said:
Didn't CodeImp name it Doom Builder because he wanted a Doom editor with the same kind of work flow as the Build editor had? I think I read that somewhere.


the build editor was amazing back then, i posted earlier what stuff i and a friend did with it, pretty intuitively.

Old Post Jun 20 2013 00:43 #
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