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geo
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Isn't that what Doom 4 makers will be using? For those who have tried it, how easy is it to use? How good of a level can you make? What are the most interesting levels out there? Just something to spark up a conversation. Maybe this should go into the Doom 4 subforum?

Old Post 06-18-13 19:46 #
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kristus
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It's basically a more developed version of Radiant featuring the Idstudio stuff with megatexture stamping and so on. Most of the map creation is done in Modo or equivalent 3d suites though it's as easy as loading Quake1-Doom 3 map geometry into it as it is the same basic map format (even if the final compiled format has changed greatly between Quake1,2,3 and Doom3).

If you're interestedin making maps for Rage or Doom4 you really do need a monster of a computer to even have a chance. The megatexture editor is extremely demanding.

Old Post 06-18-13 20:16 #
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geo
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What have been the pros and cons of mega textures? It seems like the glaring con is you need PC power to load them.

Old Post 06-18-13 20:26 #
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kristus
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Depends on what you mean. In the editor or in the game?

Old Post 06-18-13 21:49 #
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geo
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The editor.

Old Post 06-19-13 01:43 #
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kristus
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Ok, then yes. that is the issue one is faced with. You need a lot of ram and you need a lot of horsepower for the stamping to be able to work comfortably.

Old Post 06-19-13 16:20 #
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Quasar
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For somewhere between $1500 and $2000 you could probably get the workstation you'd need from Dell's refurbishing program ;) Talking +16 GB RAM, bleeding edge processors, and a huge video card.

Old Post 06-19-13 16:26 #
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