I posted this on Interceptor's ROTT facebook page, and figure since it sums up how I feel about the game it's relevant to post here too:
Ok guys, a srs biz review of the game now that I've played a bit more of it.
The good news is that so far I like it! This is, however, despite many flaws I've found which ultimately make the game feel unfinished and I suspect fairly untested. I realize it's pretty common that games are pretty buggy at release and get quick patches, but even taking that in consideration this thing is a little ridiculously full of bugs. and If you guys were calling this a beta or a release candidate I'd be more lenient, but that's not the case.
I'm sure you guys are fully aware by now of the clipping issues: players being able to pass through props and objects but then getting stuck, missiles not clipping with props (how can I shoot right through a whole truck?), and I'm pretty sure I've had problems getting the hitscan weapons to shoot between railings. These are pretty serious bugs, especially the part about getting stuck for the following reason:
The checkpoint saving SUCKS. DICK. I don't know why you guys added this in the first place, since no serious FPS player I've ever known has ever liked checkpoints. Autosave at the start of each level and leave it up to the player to quicksave as much or as little as they prefer. Additionally, on top of the checkpoint system itself, they are never in a convenient spot before a particularly difficult firefight or one of the maddeningly difficult platforming parts. And that's the next thing I'd like to touch on:
I'm not going to say platforming doesn't belong in FPSs. I love that I can jump around and explore the levels vertically. But the responsiveness of jumping in the game is pretty low; not very much air control for something that's relied upon so heavily. Don't know how to suggest improving this, just that it's annoying being right in front of something, attempting a quick and short jump, and sailing far past it.
Aside from those BIG nitpicks, I only have a few other personal issues that I'd love to see dealt with in the game but aren't game breaking. Bunnyhopping! This game is fast but nowhere near as fast as games like Quake, Warsow, UT, or Nexiuz can get with bunnyhopping. It's also obviously missing a few of the truly unique and frankly awesome multiplayer modes like Eluder, Deluder, and Tag. I was pretty disappointed to find those missing, but I have faith you guys are working on it.
Anyway, like I said: Despite the flaws, I dig the game and it has a ton of potential, it's just pretty obviously unfinished. I wouldn't have minded waiting a little longer to have seen the game without these flaws. Keep up the awesome work, and I hope the hints of DNR you guys dropped in-game are legit. ;D