And lol @killer2 for saying it's better than D3. I think it's that indie game bias speaking here. If it's indie it's automatically better than a AAA game because well...it's indie! People love to see the small guy own big companies. The graphics are pitiful and the performance is awful.
It is objectively better than Doom3. If we were to base games on graphics and performance then the best game ever would probably be Metro:Last Light. Fact is, graphics don't mean too much for a game (and if you think they do, I must ask you what the hell are you doing on this forum). Performance is actually fine for a lot of users, and they're actively WORKING on getting it to get better, they are listening to player feedback and wanting to improve. Id did that, when? Remember the Rage graphic problems for some users and how they never got any better? Remember the retardedly small graphics menu options and the consolized bullshit?
As for ROTT/PK being better than Doom3, let's analize it from an attempted objective perspective. What weapons did Doom3 have? The same weapons that Doom and Quake had, and the same weapons a shitload of games have had throughout the years. Innovation? No. And don't tell me about the soulcube, that's a broken insta-heal insta-kill homing missile. Imagine playing a doom wad where you could type "MDK" and "give health" in console every 5 kills. Fun? No.
On the other hand, PK had weapons that were genuinely interesting and fun to use, while being innovative, and ROTT managed to bring back the original ROTT weapons and modernize them without destroying them. Not to mention the weapons in both games sounded like actual WEAPONS and not like things you would probably hear in a modernized kitchen.
Let's consider the levels for a bit. ROTT has highly creative levels with interestingly placed secrets and decently non-linear design.
Doom3 had boring levels that repeated the same textures (that is, when you could see them), the same predictable monster closets. Since the monsters always appeared directly in front of you, there was little variety to how yo could aproach a fight. Secrets and easter-eggs were also nonexistent.
PK also had linear levels, but it benefitted the arena-style fights that were going on. The player was a lot more dynamic and agile, and you actually had a lot of instances where you were taking on more than 4 monsters at a time. Not to mention that even though it was a linear game, the developers actually took the time to put secrets in it and make most of the levels feel different from one another
Another mistake that Doom3 did that the others didn't, is that it tried to include an intricate story into what they probably meant to be a fast paced shooter (and if they didn't, they shouldn't have called it Doom). Not only that, but you are actually forcefed the story in order to find codes to lockers, which is a terrible design decision. Skyrim also had a great deal of story books and notes, but it actually let you get immersed how much you wanted, instead of forcing the story elements down your throat.
Ok, I hope this clears things up regarding why I consider Doom 3 to be an inferior game to PK and ROTT and disproves the "Indie bias". Hell, Id was my hope not long ago, even after Doom 3 it still was. But after the Rage crap and the Doom 4 "CoD corridor shooter" leak, I don't see how they will be able to produce anything of triple A quality ever again.