I hate a lot of games because very few of them really stimulate my brain. I really enjoy having my reaction time, situational awareness, time management, and creative problem solving tested, and in many games, this simply doesn't happen. I really have a strong attraction to shooters among other genres, but many of them have simplified really challenging, complicated, arduous, and heroic tasks by binding them to a single button or only apply in a pre-defined circumstance, and don't require any skills that can be learned through practice.
I initially didn't know how to post in this thread without splitting hairs and incrementally berating every "idea" that got implemented in more than one game and in turn pumping out a 10,000 word post, but I think this is the best summary I can come up with.
I also have to say I relate most to what gggmork says, in that there are very few games I can play that don't put any sort of delay directly between starting the game and getting to the part of it that I want to play. i.e. in Doom, within a few mere seconds of starting the game you can quickly get into fierce and strategic gun combat with explosions and gore with no expenses such as loading times, cinematics, being on rails, reading dialogue, respawn times, navigating a complicated UI, customizing things, tutotials, training missions, practice shooting, or anything.
1. Start Game.
2. The Good Part.
3. Quit when I feel like it.
Last edited by 40oz on 05-21-14 at 00:50