Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Everything Else > What is the point of iron sights in FPS games?
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 11:25. Post New Thread    Post A Reply
StevieCybernetik
Member


Posts: 331
Registered: 10-09


Without iron sights, half of STALKER would be pretty much unplayable. The mechanic works in certain games but seems stupid in others like Serious Sam where you've got no real reason to have them because the game is always constantly throwing shit at you. It depends on the game to me really.

Old Post 05-17-14 05:14 #
StevieCybernetik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Patrol1985
Member


Posts: 636
Registered: 07-13


I've read your answers and I think I see it now. I had thought that iron sights worked pretty much the same in all FPS games, meaning that they're optional and probably meant for gamepad control. It seems I would find them more useful if I played Call of Duty etc.

To be honest I'm glad that the three games I mentioned don't require their usage - decreased dynamics is not what I want from my FPS.

Old Post 05-17-14 09:34 #
Patrol1985 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Maes
I like big butts!


Posts: 12549
Registered: 07-06



Bucket said:
I can't count how many games I've played that are plagued with servers titled "SHOTTIES=BAN".</rant>


OMG, real life shotty scrubs?!

Old Post 06-05-14 16:58 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Clonehunter
Forum Staple


Posts: 3722
Registered: 03-10


I don't really care for iron sights one way or another. If they're there, great, if not, great. I find it silly when Shotguns have iron sights though, as almost nothing changes when yo use them. Best exemplified in the game Dino D-Day where the two shotgun weapons (And the Flamethrower) are the only guns not to have usuable iron sights, I guess because they'd be pointless for a spread weapon.

Old Post 06-05-14 18:24 #
Clonehunter is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kontra Kommando
Let's attack aggressively


Posts: 1371
Registered: 02-13



Maes said:


Only that when aiming a real weapon, you tend to center your view on it by leaning your head against the barrel/stock, or holding the weapon right before your good eye, if it's a handgan. You certainly do not keep it all the way to your right almost in your peripheral vision (sorry, lefties), and of course you don't try to awkwardly hold it dead-center in front of you. Yeah, there are some ways of shooting with the weapon held almost out of sight (e.g. "shooting from the hip", which requires a lot of training) or those dumb "Mexican shodown" or "'R yah talking ta me?!" gangstah pistol grips, , but those are only used in special circumstances.



This.

Its supposed to simulate the proper way of aiming a firearm. I welcome this.

Old Post 06-05-14 18:34 #
Kontra Kommando is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
geekmarine
Senior Member


Posts: 1754
Registered: 05-00


Wide spread/field of view/quicker movement vs. more accurate/limited field of view/slower movement. I don't know what's with all the iron sights hate, I like the concept. With the caveat that the game needs to take iron sights into account. In other words, you need situations wherein there's a tradeoff both ways. If it's all run-and-gun, there's no point to even bothering with iron sights. If it's all picking off enemies from a distance, you might as well be in iron sights mode the whole time. And personally, I prefer games that mix up the gameplay anyway.

Old Post 06-05-14 18:36 #
geekmarine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Senior Member


Posts: 2144
Registered: 10-12


To be able of headshoting.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 06-05-14 19:15 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Forum Staple


Posts: 2585
Registered: 06-09


I thought the point was to provide a more realistic look when using a zoom feature but eventually some games actually made it change the weapons accuracy as you use it.

Old Post 06-06-14 02:25 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 11:25. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Everything Else > What is the point of iron sights in FPS games?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.