Cupboard Posted August 9, 2014 I remember doing a myschool.wad too, shit. 0 Share this post Link to post
Aliotroph? Posted August 9, 2014 The very first map I ever made was with my brother in the summer of 1996. It was an unclosed sector with fire and lava textures. I made a bazillion test maps over the next month trying to learn how to make a door in DEU. Turns out when you selected a bunch of linedefs and made a sector it tended to get the sidedefs backwards on at least one line. Had to swap them manually. I can't show you any maps from that time because in 2000 my laptop ate all my files, and then shortly afterward, my brother reformatted the wrong HDD in the PC and ate all my backups. I could show some from 1997, but they're less hilariously hideous. 0 Share this post Link to post
Avoozl Posted August 9, 2014 I don't know if I still have it but I remember making my first map for Quake III Arena. Q3A was the first game I got which I could make maps for, I recall I was so excited when I found out then you could make maps for games. 0 Share this post Link to post
Aliotroph? Posted August 9, 2014 Csonicgo said:I think everyone tried that. I didn't. My house was too complicated. Would need sloped ceilings and 3D floors. After I got DN3D I spent about a week thinking I could do it there until I learned how sucky overlapping sectors are. 0 Share this post Link to post
joe-ilya Posted August 9, 2014 Csonicgo said:I think everyone tried that. I never did. My first doom map was for doom0alpha, your luck I replaced it with something else and replaced the whole project with doom0 instead. Regarding doom, my first ever level was for "Mario Builder" but it got removed somehow, I can't remember how. 0 Share this post Link to post
CorSair Posted August 9, 2014 Back somewhere in '00 or so, there was some CDs that came with gaming magazine. It had some few demos and other utilities. One of the utilities was GTKRadiant. I think I made some ultra basic CTF and DM maps. Oh, wait a minute:40oz said:jetpackOh geez, now I remember that too! Was like over 7 or something, spent countless hours of making levels, along with playing them. As to show them... Those PCs don't exist anymore. :( 0 Share this post Link to post
Linkrulezall Posted August 9, 2014 Better Than Wow, made back in 2012. I think the logic behind this was to make a wad better than Wow.wad with no experience whatsoever. This was meant to be vanilla compatible but I didn't realize at the time that you have to convert MIDIs to MUS. It's 1994 as hell, but we all went through a phase of making wads like that. (Doom Jr. anyone?) 0 Share this post Link to post
Doom_Dude Posted August 10, 2014 Csonicgo said:I think everyone tried that. Nope. I always disliked maps of people's houses. 0 Share this post Link to post
Philnemba Posted August 10, 2014 First map I've made was a crappy hallway map spelling my name "Philip" back in 2005 using Doomcad1.6. 0 Share this post Link to post
Caffeine Freak Posted August 10, 2014 This. http://doom3.filefront.com/file/Demon_Genes;104567 0 Share this post Link to post
Kirby Posted August 10, 2014 I'll have to wait until I'm back home to dig for my first ever map on my old ass hard drive, but I can show you the first map I ever uploaded to /idgames. I still have no idea why Pritch wanted me away from DW :x 0 Share this post Link to post
GreyGhost Posted August 11, 2014 The oldest I can find is a small test map for this thread. Download link still works, if anyone feels like shooting at walls. 0 Share this post Link to post
Maukali Posted August 11, 2014 Mine looked like a 3 year old made it. I was 12 at the time and was just getting into mapping so I just messed around. I'm 17 now. 0 Share this post Link to post
reality 2.0 Posted August 11, 2014 my first wad, recycled.wad not much to see, typical newbie map. It sucks, but it could have been worse. if you wanna, just try it out. 0 Share this post Link to post
Jaxxoon R Posted August 11, 2014 Maze-o-Mania. A giant waste of time sector clusterfuck made up of a shitty port of the Pacman maze, a broken door, slime falls, broken crushers, one of every powerful monster, one of every decorative object, giant huge-ass death pit with a crusher on top, and also a gigantifuctick room where I discovered exactly how weird GZDoom's sector lighting really was back then. It was either that or another map that I can't remember the name of with lots of fake shadow casting, build errors, HOM-Effects, and ugly textures. I also put in, again, one of each monster in a side room. But back then they really scared me, so I put them all into one giant room with a tiny window so I could observe their behavior without getting hurt. 0 Share this post Link to post
Varis Alpha Posted August 12, 2014 Linkrulezall said:This was meant to be vanilla compatible but I didn't realize at the time that you have to convert MIDIs to MUS. you don't. 1.5 added MIDI support to the vanilla engine, although you have to make sure the MIDI file you have CAN be successfully converted to MUS, because the engine runs MIDI2MUS internally. 0 Share this post Link to post
Kaiser Posted August 12, 2014 My very first map is in DSV.wad map31 I am very sorry I even mentioned this. 0 Share this post Link to post
Fellowzdoomer Posted August 12, 2014 My first map had SKY1 as all the walls, and BROWN99 for the upper/lower. I'm gonna recreate it! I remember making my first 5 level wad pack. So much joy typing in "doom2.exe -file level1.wad level2.wad level3.wad l2again.wad level5.wad" in my .bat file... 0 Share this post Link to post