MmM
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Posts: 643
Registered: 04-04 |
Here's some more items for my Gremlin's ever-expanding pile of crap that I made over the last few days.
Magnetic Proximity Bombs (5) for the Proximity Bomb Launcher:
http://i5.photobucket.com/albums/y196/kramwartap/QKA_proximity.jpg
Empathy Shield (the drying paint warped this a bit on me, so it's not a perfect, flat circle anymore):
http://i5.photobucket.com/albums/y196/kramwartap/QKA_shield.jpg
Horn of Conjuring:
http://i5.photobucket.com/albums/y196/kramwartap/QKA_horn.jpg
Mini Armagon Action Figure (~ 2 inches tall, 14 points of articulation). I know I said I was going to do a Shambler mini figure in a previous post, but, keeping with the Scourge of Armagon theme, I went with Armagon himself instead:
http://i5.photobucket.com/albums/y196/kramwartap/QKA_armagon_mini.jpg
Gremlin admiring its new items, but still greedy for more:
http://i5.photobucket.com/albums/y196/kramwartap/QKA_new_toys.jpg
Group photo of the accessories so far:
http://i5.photobucket.com/albums/y196/kramwartap/QKA_accessories.jpg
These are some process odds-and-ends from the construction of the shield. The first item is a paper mache skull mold that I sculpted to make multiple copies of the four skulls on the Empathy Shield (cuz, I was too darn lazy to sculpt four of them the 'hard' way). I just took some Play-Doh, stuck my skull mold in it four times, shot some hot glue into the impressions, and, after waiting a little while for them to cool (and cleaning them up), instant skulls. The second item is a chunk of 'hot glue and cardboard sandwich' that I used to punch all the rivets/bolts on the shield from with a hole puncher; I also cut some sections out of this for pieces of Armagon's legs as well.
http://i5.photobucket.com/albums/y196/kramwartap/QKA_shieldFAB.jpg
These are the ten 'failed' proximity mines that I made prior to the final set of five. The first set, aside from being too big to even conceivably fit inside the launcher's barrel (not something that would particularly bother me, but I'm sure someone on one of the forums I post my art on would have taken me to task over it), weren't meeting the magnetic criteria I had set for myself: namely they had to stick, and stay, indefinitely, to magnetic surfaces at any angle. They stuck to floors and ceilings okay, but only one of them would stay on vertical surfaces. Considering the situation I determined the problem was one, or more, of the following: (1) They were too heavy; (2) the magnets, which were inside the spheres, weren't getting good enough contact to hold well through the spheres' walls; and (3) the shape of a sphere inherently results in very little of it being in direct contact with a flat surface, again resulting in poor attraction potential. Rather than mess with troubleshooting these problems individually, I solved them all at once with the design of my second set: (1) I made the spheres themselves smaller to reduce their weight and also decreased the size of the magnets for the same purpose; (2) I put the magnet's surface on the outside of the sphere to improve contact; and (3) I flattened out the area of the sphere where the magnet is to provide a larger surface area for contact. So, hooray, my improvements worked and they finally stuck to magnetic surfaces at any angle. Umm, then, why did I have to make a third set? I ruined the second set while burning the detail lines into them, which I foolishly attempted after I had painted them, instead of before (the dried paint clumped up all over the place around my woodburned lines and looked terrible).
http://i5.photobucket.com/albums/y196/kramwartap/proximityduds.jpg
A couple of package designs. The first item is the cardback for Armagon's toy package (he may be running free now, but his cyborg butt shall shortly be locked in a transparent plastic prison forever). I used ID Software's Quake box art for the front of the cardback, the reverse side I designed with the GIMP art program. The images are 1:1 scale (the cardback will measure 4.0 x 7.0 cm). The second item is the box graphic design for 'Shamblo's Bite-Size Gibs' . . . what will the secret prize inside be? This was also created using GIMP.
http://i5.photobucket.com/albums/y196/kramwartap/packages.jpg
Trilinear: I’ve been thinking the same thing about the proximity launcher. When I used Ritual’s animated gif as a color reference, I thought that the image was just too dark, so I increased the brightness significantly in the image and then used that as my paint guide. Now, looking at the .mdl file you gave me, I can see that the weapon really is that dingy looking. I can dirty it up with a black paint wash pretty easily, but, thus far, haven’t been able to bring myself to do it.
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