Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Fan Fics / Fan Pics > Icon of sin, with appendages
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 20:41. Post New Thread    Post A Reply
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Although its something of a running joke with me that I never finish a model I start, I did feel quite proud of getting this one to a fully meshed state. Its based on an old, old fan pic somewhere on this site.

http://img101.imageshack.us/img101/1898/ico1hz2.th.jpg

Alas, its the weight of the other three tasks that usually stops me dead (uvmapping, skinning and animation). But I am having counselling for that.

Old Post 07-18-07 12:01 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Coopersville
Tonight... YOU


Posts: 2023
Registered: 10-01


So, this must be the second full-body rendition of the Icon of Sin, ever. Good job!

Old Post 07-18-07 18:35 #
Coopersville is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2396
Registered: 02-02


Good job man, looks great.

Old Post 07-18-07 19:54 #
Vegeta is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2436
Registered: 06-04


bad proportions, horrible edgeloops (or the lack of), hard to crit with a shaded view like this. Try learning an actual modeling program (i.e. not 1997-1999 quake2 only md2 tools)

Old Post 07-18-07 20:42 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


And how is it any of your business if I decide to use q2mdlr instead of blender or max or whatever? I have tried a dozen different programs, and I always reach the same conclusion; they all give you far too much more than you need, and in so doing become ugly and cluttered and I cant abide that in anything. I would just as soon replace my toolbox with a swiss army knife, thank you very much. And last time I checked, 3d models were still made out of the same triangles as ever.

Old Post 07-18-07 22:03 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bank
Senior Member


Posts: 1360
Registered: 03-05


This shall be settled with a modelfight.

TO THE THUNDERDOME.

Old Post 07-18-07 22:51 #
Bank is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 991
Registered: 09-06


the real Icon of Sin?

http://i126.photobucket.com/albums/p83/ALMNbucket/BBRNA0.jpg

"!!EEFFOC erom em teg tsum uoy emag eht niw oT"

Old Post 07-18-07 22:59 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03



Bank said:
This shall be settled with a modelfight.



No, I wouldn't have much of a leg to stand on, Cheapy is far more practiced at modelling than I am. I can still call him a snobby git though :P

Old Post 07-18-07 23:25 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2436
Registered: 06-04



chilvence said:
And how is it any of your business if I decide to use q2mdlr instead of blender or max or whatever?


That's as pathetic as sticking to BASIC for a programming language and not moving on to anything more advanced. You'll never improve skills by using extremely limited and outdated software.


chilvence said:
And last time I checked, 3d models were still made out of the same triangles as ever.


What modeler with an amount of skill models by the triangle nowadays, anyhow? QUADS FTW

But whatever, suit yourself, bad artwork forever.

Old Post 07-19-07 03:59 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Come on. You're just being indignant because I tried to make one of your precious gargoyles, aren't you :P

There are things in this world that I couldn't possibly dream of approaching without winning the lottery and devoting every minute of my time to practice and study. Incidentally, I was having a browse of a zbrush forum earlier and found it to be shocking.

Therefore, I don't try to. I use the tools that suit me and anything I learn is a bonus. When I started out, it pained me to make simple trees and pots and weapons. I myself am something of a joke to me at that time, and I am sure that this here will seem a joke to me another few months from now. But I don't point the finger and go 'ah-ha', to me nor anyone else!

You may find it amusing that I am stuck in my ways. Do you think I am that stupid that I enjoy being sentimentally attached to a piece of crap tool that crashes if you dont love it well? When I do find a new tool that suits my purpose, I shall be very happy indeed. It wont be because of your helpful advice though, I can guarantee that.

Old Post 07-19-07 05:22 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bank
Senior Member


Posts: 1360
Registered: 03-05



chilvence said:
Come on. You're just being indignant because I tried to make one of your precious gargoyles, aren't you :P


Oh them's fightin' words boy.

I don't model at all. I've seen a lot of Cheapy's work and it's all very good. I thought that Chilvence's stuff was ok, but not as good as Cheapy's. Doesn't mean that it's bad just different and unpolished.

Now if you want a biased opinion on pixel art or traditional pencil work then that's a different story.

Old Post 07-19-07 05:34 #
Bank is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Hmm...yeah - I often think I should take a step away from 3d modelling altogether, and focus on just being able to draw well, clear and proportionately. I don't find it as fun as computer art, because you have to have paper and stuff at hand. But theres alot to be said for it developing your overall arty knowledge.

Old Post 07-19-07 05:46 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
VileSlay
Senior Member


Posts: 1582
Registered: 05-02


not bad. with the legs that short and trunk that long, I would assume it would move better on all fours than on two legs. I would say make the legs longer if you want a towering beast. it's a good start.

__________________
"I only wish that you, the peons, the lowly zit ridden scum of outcast prepubescence so recklessly misspending the treasure of youth could truly understand my utter disdain for you as I look out from my lofty perch of immeasurable fame and opulence." beefcake the mighty of GWAR

Old Post 07-19-07 06:32 #
VileSlay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Point taken to heart, the legs do actually look lots and lots better after a slight scaling. However, the gangly look and the oversize head is more of an on purpose thing - the intention was to make it look very sick and emaciated. That would have to be skinned to really be convincing though. This is actually a hastily edited cousin of hexen's death wyvern, if that helps conjure up the image for you.

Old Post 07-19-07 07:04 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1784
Registered: 06-06


Looks like a minotaur. A skinny one, with wings and visible spine. I don't think it would be appropriate for Doom 2, fighting through demons, only to end up with an animal-face.

I'm not flaming your work or anything, it's just that you could make it fatter/more muscular. Give it that grin, too. For an example, see a specific monster in Knee-Deep in ZDoom, whose head seamlessly looks like the Doom 2 boss.

And leileilol, what about drawing your IconofSin model, and showing it here?

__________________
"Bow down before the one you serve,
You're going to get what you deserve!"

Old Post 07-19-07 07:20 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Well, you're right on the nose with your description - its really just a winged skeleton with hoved feet.

But then I don't really know if I could say what would be appropriate for a Doom 2 boss. Certainly not a big wall texture though.

The grin is there by the way, its unfortunately lost in the flatness of it all.

Old Post 07-19-07 07:45 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
MmM
BoP


Posts: 643
Registered: 04-04


It's a nice looking monster, I like the spiked tail especially, but it doesn't say 'Baphomet' to me. It'd make a good 'generic' demon though. Maybe I'm in the minority, but I always liked him just fine as a wall hanging.

Old Post 07-19-07 15:54 #
MmM is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1784
Registered: 06-06



MmM said:
but I always liked him just fine as a wall hanging.
That's because you've never seen him in game in other shapes?

Old Post 07-19-07 16:05 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


I'll certainly take any suggestions on what he should be, maybe I will want to start the idea afresh in future.

One thing I would like to argue though, is that most of the doom monster classes are hardly even vaguely similair to any of the others (except of course the obvious clones like the zombies). You have fatty, floating blobbies, pinkies, bruisers, imps, lanky alien looking things, giant skeletons, brains on stilts... While this does make you wonder how they organise the seating at dinner parties, its always been a good thing in my opinion. And with that said, I think I could just have easily made him into a giant worm with a goat head and still fit the context of the game :)

Old Post 07-19-07 19:09 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2396
Registered: 02-02


I think this is the first model for DOOM that actually gets my attention.

Old Post 07-19-07 21:59 #
Vegeta is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
VileSlay
Senior Member


Posts: 1582
Registered: 05-02


I do like the skeletal body. It would look great with ragged flesh and sinew hanging off of it. I have personally never pictured the Icon of Sin having a body in that kind of form. I always pictured the goat head attached to an exposed spine coming out of a mass of flesh composed of twisted bodies of humans, animals and demons suspended in midair by sinew attached to the floor and ceiling, with several massive tentacles coming from that main body. his body would not be mobile, but he could move his head around and attack physically with it. I am gonna have to try to draw that someday.


chilvence said:
While this does make you wonder how they organise the seating at dinner parties


LOL, would former humans sit at the little demons table?

__________________
"I only wish that you, the peons, the lowly zit ridden scum of outcast prepubescence so recklessly misspending the treasure of youth could truly understand my utter disdain for you as I look out from my lofty perch of immeasurable fame and opulence." beefcake the mighty of GWAR

Old Post 07-20-07 06:41 #
VileSlay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
MmM
BoP


Posts: 643
Registered: 04-04



chilvence said:
I'll certainly take any suggestions on what he should be, maybe I will want to start the idea afresh in future.

One thing I would like to argue though, is that most of the doom monster classes are hardly even vaguely similair to any of the others (except of course the obvious clones like the zombies). You have fatty, floating blobbies, pinkies, bruisers, imps, lanky alien looking things, giant skeletons, brains on stilts... While this does make you wonder how they organise the seating at dinner parties, its always been a good thing in my opinion. And with that said, I think I could just have easily made him into a giant worm with a goat head and still fit the context of the game :)



You do make some good points about the variety present in Doom monster anatomy. I've always thought that, full-body, Baphomet would look something like a Baron of Hell/Hell Knight or Cyberdemon, as it's got the satyr/goatman thing going on, at least head-wise. I prefer to think of him as just a giant noggin, with perhaps some vital organs tucked away unseen, stuck in a wall though--some kind of biomechanical demon CPU or something (or a super-extravagant, giant helmet for John Romero's decapitated head). Granted, that's not terribly creative or imaginative. You're certainly correct that, for all anybody knows, it could have the body of a worm or something really exotic. Ultimately, it's your work. Don't let me, or anyone else, sway you if that's how you feel Baphomet should look.

Old Post 07-20-07 15:34 #
MmM is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


I decided (can't imagine why.. ahem) to have a go at the sculpting and texture baking features of blender, using this model as a test piece, heres an update:

http://img412.imageshack.us/my.php?image=baconoy5.png

http://img412.imageshack.us/img412/2487/testxj1.png

I have to say, its quite fun :)

Old Post 07-25-07 00:05 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bank
Senior Member


Posts: 1360
Registered: 03-05


The wings are a turn off. The waist is actually too thin.

Old Post 07-25-07 00:08 #
Bank is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
YMB
Old newfag


Posts: 792
Registered: 07-07



Bank said:
The wings are a turn off. The waist is actually too thin.

Apparently the pressure of Hollywood models has gotten to underworld leaders. Don't purge! We like you the way you are, IoS.

Old Post 07-25-07 00:27 #
YMB is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


heh...

It's actually the other way around, its the supermodels who all want to look like our dark demon spitting overlord. Not burdened with an actual stomach or digestive tract to speak of, he can easily maintain his extra slim figure.


Yes I am sorry the wings look a bit shit. They were only meant to be two sided polies, and it certainly doesnt translate well to a 3d rendering. Thats why I said test...

Old Post 07-25-07 00:41 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
DaniJ
Forum Regular


Posts: 886
Registered: 08-03


Don't listen to the nay-sayers chiv, this model oozes character. Just needs polishing.

There are some minor proportion issues though (decrease the scale of everything from the bottom of the ribcage downwards).

I must say its looks good considering it was pulled out the ass of Q2mdlr.

Old Post 07-25-07 02:14 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Well, I'm glad you think so.

I have been looking for something I can use to animate all my characters for the longest time, and now that I've actually got used to using blender, it seems like some of my projects might finally get some forward momentum. For one thing, I can finally stop juggling between formats... and there are some helpful uvmapping tools and rigging abilities in blender that I never gave it credit for before.

The fact that someone recently added in the sculpt mode though, is the biggest point of attraction. Now I can finally have some fun with this high poly modelling fad thats been going since Doom 3...

Old Post 07-25-07 03:14 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1784
Registered: 06-06


Note that Bank is right about the waist. It's too thin, like it's gonna fall anytime due to wind, or with a more powerful Great Sword I'll just cut it in two.

__________________
"Bow down before the one you serve,
You're going to get what you deserve!"

Old Post 07-26-07 10:06 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


And you dont think the revenant or the arch vile also have a dietary problem?

Old Post 07-26-07 14:21 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 20:41. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Fan Fics / Fan Pics > Icon of sin, with appendages

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory