MmM
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Posts: 645
Registered: 04-04 |
Impie: If you look at Shogun's game sprite head closely, it definitely looks mechanical, rather than skeletal. I actually did consider giving him an organic, skeletal head, as that'd be more in line with the traditional Japanese imagery he's obviously based on, but that wouldn't be accurate, so I didn't. He is most definitely a cyborg (when you kill him in the game, he leaves behind a robotic lower body, similar to a Terminator's).
Bank: I guess I'm not quite understanding what you're trying to get at in your post. Are you talking about the play set, the figures, or both? Paper mache does have a texture to it; I can eliminate much of it by smoothing things out with a woodburner/painting, but not all. There are also some rough edges/asymmetry present in the play set, and while that's entirely my fault, I don't think that'd be too inconsistant with an ancient wooden Japanese castle (I did collect and study numerous photographs of the interior of several real Japanese castles, in different states of repair, as part of my research for this project). Part of the problem there comes from warping when I paint the cardboard (i.e., if I paint a large square of cardboard, it usually curls at the edges while it dries, due to the porous material absorbing some of the fluid).
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