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Ghostpilot
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Posts: 257
Registered: 02-01


I appologise if this has been posted before.
A quick search didn't come up with any hits, so I post this.

Yeah... I know the subject makes no sense. Volumetric and 2D is kind of opposite meaning.
But that didn't stop this guy from making it.

He has made some really nice 3D-ish art from various videogame related characters and settings.
Among others, he made these from our beloved DOOM.
(Click thumbnails to go to original site for the bigger version)

The BFG 9000


DOOMGuy's face


DOOMGuy


Bulldemon

Old Post May 17 2009 08:27 #
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Coopersville
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That Pinky is pretty trippy to look at.

Old Post May 18 2009 01:06 #
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Steeveeo
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Posts: 1198
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The last two are made of SKITTLES!

Old Post May 18 2009 02:38 #
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printz
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Ooh, they remind me of my childhood ^.^

Old Post May 18 2009 15:18 #
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Dreadopp
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Those are pretty well done.

Old Post May 18 2009 16:30 #
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Shapeless
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I seen these posted on that Russian doom fan art site, but now I know I have a cool link to follow thanks for posting.

Old Post May 21 2009 23:06 #
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Zafbot
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interesting art.

Old Post May 22 2009 21:39 #
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Super Jamie
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Was anyone else's first thought that he didn't aspect-correct the face?

Old Post May 24 2009 06:32 #
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RichyHo
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Thanks for the comments guys. I did these pictures YEARS ago - nice to see there's still some interest in them.

Old Post May 24 2009 11:15 #
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Shapeless
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Super Jamie said:
Was anyone else's first thought that he didn't aspect-correct the face?

yes, but how can you do that? I'm wondering cause I started a project and want the spiderdemon to be as close to the actual model Greg Punchatz made.

here's the sprite sheet I got of monkey panel's site

http://img.photobucket.com/albums/v...SpiderSheet.gif

Old Post May 31 2009 19:54 #
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Super Jamie
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Shapeless said:
yes, but how can you do that?

Vertical stretch.

The pixels on a CRT @ 320x200 are higher than they are wide, which makes the 16:10 resolution appear to be 4:3. Stretch a 320x200 screen up to 320x240 (or a multiple, like 640x480 or 1600x1200) on a modern LCD, and that's how any Doom graphic was intended to look.

Old Post May 31 2009 22:49 #
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Alice Jameson
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Those are so cool to look at... I like them.

Old Post Jun 3 2009 17:26 #
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Shapeless
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Vertical stretch.

The pixels on a CRT @ 320x200 are higher than they are wide, which makes the 16:10 resolution appear to be 4:3. Stretch a 320x200 screen up to 320x240 (or a multiple, like 640x480 or 1600x1200) on a modern LCD, and that's how any Doom graphic was intended to look.


what do I have to do to this sprite sheet to get the correct aspect ratio?

http://www.panelmonkey.org/sprite.php?id=483&theme=3

Old Post Jun 4 2009 03:09 #
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Super Jamie
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Shapeless said:
what do I have to do to this sprite sheet to get the correct aspect ratio?

http://www.panelmonkey.org/sprite.php?id=483&theme=3

Well, original pixels are 320x200, but correct aspect is 320x240.

240 / 200 = 1.2 so by stretching any original Doom graphic 20% vertically, you get correct aspect.

That particular image is 1826 pixels high, so 1826 x 1.2 = 2191.2. You can crop a pixel off the bottom of the original image before resizing if you want an integer result.

Old Post Jun 4 2009 03:52 #
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Shapeless
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I cropped out the lowest row of pixels and fallowed the rest of the instructions you gave me, and below is the result with looks closer to pictures of the actual model

http://img.photobucket.com/albums/v...piderSheet2.gif

Old Post Jun 5 2009 02:53 #
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corporatedemon
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These are awesome! I've never seen these before. Cool idea for sure.

Old Post Oct 25 2009 19:59 #
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