TheeXile
Haha owned

Posts: 631
Registered: 02-09 |
MmM said:
I have to admit I gave up on Yiazmat--I read some FAQs on how to beat him, and an 8 hour battle is just nuts. He's the only Mark I never took down. Maybe one of these days when I have a lot of time to kill . . .
My friend tried to go at him through an endurance run, but ended up failing after running out of some kind of item he was relying on.
My strategy was similar to the posted ones where I just keep 3 guys with Reverse + Decoy gambits and the other three with constant berserk and high-chaining melee weapons. It took a while to figure out how to get the strategy to work, though, but once you do it only takes an hour (only :P) to kill him. My trick was to measure party health not in HP but in characters left alive with Reverse and Decoy status in effect, and paying attention not to the action but only to the task of switching to whichever character(s) were left alive with said status.
Tedious as fuck, still.
Grinding can get on the nerves, but it's more-or-less a part of the genre--nixing it would kind of be like having a FPS where you don't shoot things. The worst grinding game ever is the original Dragon Warrior, in my opinion.
Heh. DQ8's grinding was unbearable for me. I don't think I would have completed that game without my friend's help.
I don't even want to imagine how bad the prequels were (Dragon Warrior was one, right?). Only thing that even got me through FFXII was my affinity for monkeying around with the gambit system, for example.
They should make a law to require all RPGs to have gambit systems. :P
Last edited by TheeXile on 07-11-09 at 06:50
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