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MmM
BoP


Posts: 836
Registered: 04-04


Here's my five newest projects:

http://i5.photobucket.com/albums/y196/kramwartap/groupshot_011311.jpg

More photos/details for each at my web site:

Gizmo & Executioner (Gizmocute)
http://kramwartap.fortunecity.com/g...xecutioner.html

Ruler Sword
http://kramwartap.fortunecity.com/ruler_sword.html

Quano's Axe
http://kramwartap.fortunecity.com/quanos_axe.html

Myconid
http://kramwartap.fortunecity.com/myconid.html

Mikey Fought The Ball (And The Ball Won)
http://kramwartap.fortunecity.com/Fought_The_Ball.html

Old Post 01-21-11 16:45 #
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Shapeless
Forum Regular


Posts: 926
Registered: 01-03


Interesting how you went about the Gizmo & Executioner using a template. you did the character justice from what I can see.

the TMNT one is real funny but my favorite of the bunch is the Myconid,
love the design of the character and you did an amazing job on it.

Old Post 01-26-11 05:43 #
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yellowmadness54
Senior Member


Posts: 1232
Registered: 03-10


what are these from and what materials did you use?

looks cool. Mikey's dead.

Old Post 01-30-11 02:44 #
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MmM
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Posts: 836
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yellowmadness54:
The materials used and the source material for each figure can be found on the respective links I listed above.

Shapeless:
Thanks!

Old Post 01-31-11 16:02 #
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doomguy97
Warming Up


Posts: 13
Registered: 11-10


Hi...If i make a Quake Stop motion could you send me some quake figures that you have made?
I have figured out that i will use a warhammer thingy for room in the stop motion,i will rip sound from doom 2. You wanna help me?

Old Post 01-31-11 19:27 #
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MmM
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Posts: 836
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While I'm flattered by the offer, I'd be pretty leery about sending my figures to anyone to use in a stop motion project, because I might not get them back, or get them back in poor condition. So, as I don't know you from Adam, I'll have to decline. If you lived locally, maybe we could work something out, but the likelihood of you being in easy traveling distance to me is probably slim to none.

Only three of my Quake 1 figures (the Shambler, Rotfish, and Gremlin) are even articulated, and they're ridiculously out of scale with one another, so I don't think a stop motion production would work very well with them anyway. Both of my Quake II figures are articulated (although fairly limited), and they are relatively in scale with one another, but, again, I'm not comfortable with loaning them out to anyone that I don't know well and in person.

As a possible alternative, I'd suggest tracking down a set of the Quake II 6-7" action figures that Resaurus made in the 90s--they're all articulated and you'd have a relatively diverse selection of characters to use (male marine, female marine, tank, iron maiden, barracuda, parasite, and technician). I bought my set, loose, but complete, for around $20-30, including shipping, off of eBay years ago, so they're relatively inexpensive to obtain.

Old Post 02-04-11 16:48 #
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Bank
Senior Member


Posts: 1988
Registered: 03-05


In addition, I can attest to you as a traditional animation major that stop motion is incredibly difficult to do, requires expensive software, and seldom if ever looks remotely good unless the figures are made specifically for the project by a team of artists who also design the settings, rigging, and lighting.

Old Post 02-04-11 20:05 #
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Shapeless
Forum Regular


Posts: 926
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it seems like computer animation is the way to go, MmM can you send me your pc so I can animate it using a pc program? :D

Old Post 02-06-11 21:14 #
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MmM
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Shapeless: My PC is so behind the times, I doubt you'd want it, except as a doorstop. :P

---------------------------------------

These are two new figures I recently made for an insect themed "Just Bug Off!" custom toy contest. You can see all of the entries for said contest here, if you'd like:

http://www.figurerealm.com/ViewCustoms.php?NS=0&CID=49

Insect Mutant (Timesplitters 1 & 2)

http://i5.photobucket.com/albums/y196/kramwartap/TS2_imutant_animate.gif

http://i5.photobucket.com/albums/y196/kramwartap/imutant_uk.jpg

http://i5.photobucket.com/albums/y196/kramwartap/TS2_imutant_shots.jpg

More photos/information:

http://kramwartap.fortunecity.com/Insect_Mutant.html

---------------------------------------

Psychedelic Caterpillar/Zozoro (Metroid Fusion)

http://i5.photobucket.com/albums/y196/kramwartap/MET_F_cpillar_animate.gif

http://i5.photobucket.com/albums/y196/kramwartap/cpillar_uk.jpg

http://i5.photobucket.com/albums/y196/kramwartap/MET_F_cpillar_screen1.png

More photos/information:

http://kramwartap.fortunecity.com/P...aterpillar.html

Old Post 02-08-11 15:56 #
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doomguy97
Warming Up


Posts: 13
Registered: 11-10


Bank:Have you ever done a stop-motion? It dosent require "expensive hardware/software!"All you need is a good camera(which i have)
You can even use windows media maker to edit...Or are you one of thoose mainstream guys that choose things because of popularity?...

MmM:Is Norway close enough ? **
Well...Could you atleast give me a tutorial on how to make figures? ^^

Old Post 02-22-11 20:33 #
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Bank
Senior Member


Posts: 1988
Registered: 03-05



doomguy97 said:
Bank:Have you ever done a stop-motion? It dosent require "expensive hardware/software!"All you need is a good camera(which i have)
You can even use windows media maker to edit...Or are you one of thoose mainstream guys that choose things because of popularity?...



I'm a working animator and I'm not going to argue with you as you clearly missed the point.

Old Post 02-22-11 20:51 #
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MmM
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Posts: 836
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doomguy97: As I live in Michigan, USA, Norway is a wee bit out of my way. :P

I don't have any tutorials per se, but many of my figures have mid-construction photos towards the bottom of their respective pages [The "Mikey Fought The Ball (And The Ball Won)", linked above, has a fairly extensive gallery of process photos]. On a basic level, they're not that hard to make: the articulation is accomplished via bendable wire, so, in a nutshell, what I have is a wire armature inside a papier mache body. If you don't have an aptitude for sculpting, you could just customize existing action figures into Quake characters too.

In regards to animation, all I've ever really done is simple rotations (like those above), and even those are time-consuming to shoot/edit. As Bank does it for a living, I'd have to give him the nod as far as having a reliable grasp on what it does/doesn't take. While it's true that you can shoot a stop animation with relatively simple equipment, I'm sure it helps immensely to have a professional set-up.

Old Post 02-24-11 17:37 #
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