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Lee Griggs
Newbie


Posts: 9
Registered: 06-11


Hi guys, I thought you might be interested in my homage to the classic game that is Doom, which I still play on my DS.

http://features.cgsociety.org/newga...76156_large.jpg

This is the original screenshot which I based it on:

http://imageshack.us/f/834/doomscreenshot.jpg/

Thanks to Ian Albert for his excellent oblique projection map which helped me plan out the model - http://ian-albert.com/games/doom_maps/

http://ian-albert.com/games/doom_maps/E1M5.jpg

High res render - inhttp://img825.imageshack.us/img825/9704/doomhighres.jpg

Cheers,
Lee

Old Post 06-01-11 21:23 #
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DuckReconMajor
Forum Legend


Posts: 4222
Registered: 01-09


This is fantastic. I love this kind of work. I looked at some of your other stuff, it reminds me of this guy (I mean that as a compliment of course).

Old Post 06-01-11 22:30 #
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Coopersville
Get Psyched!


Posts: 3049
Registered: 10-01



It's 1999:
Imagine if Doom was modded to look like this?

Old Post 06-02-11 22:05 #
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Trilinear
I could care a less


Posts: 338
Registered: 05-04


Outstanding, would love to see more.

Old Post 06-05-11 00:27 #
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Sodaholic
Forum Staple


Posts: 2446
Registered: 04-07


Dude, somebody needs to make an entire remake of Doom like this in a modern engine! Nice work, I must say. :)

Old Post 06-05-11 02:06 #
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Bank
Senior Member


Posts: 1988
Registered: 03-05


Neato, I like that you maintain the stylized and unrealistic "video-game" quality of it while still idealizing.

Old Post 06-05-11 02:47 #
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DoomUK
Forum Spammer


Posts: 3838
Registered: 04-04



Lee Griggs said:
http://img825.imageshack.us/img825/9704/doomhighres.jpg



That's just jaw-droppingly sick. More, plz.

Old Post 06-06-11 13:56 #
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Shapeless
Forum Regular


Posts: 902
Registered: 01-03


Yes we need more. makes me hope that the next Doom game looks closer to the original game.

Old Post 06-17-11 01:30 #
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Mithran Denizen
Senior Member


Posts: 1093
Registered: 05-10


I especially like how you took the original ugly vertical tiling of DOORSTOP in the window frame and made it look respectable, while keeping the tone distribution the same.

Old Post 06-17-11 01:50 #
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Shapeless
Forum Regular


Posts: 902
Registered: 01-03


we need more but with some monsters in there to.

Old Post 06-18-11 05:04 #
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Doomhuntress
Forum Regular


Posts: 707
Registered: 08-10


Excuse me for a second, my jaw just dropped to the floor.
This is the best high-res recreation of Doom ever. Fucking awesome.

Old Post 06-19-11 11:04 #
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Clonehunter
Forum Spammer


Posts: 3182
Registered: 03-10


*Thunderous Applause*

*Hour Long Standing Ovation*

Old Post 06-20-11 17:54 #
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esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


The lighting and the nukage surface look great, but to be honest I think the wall textures look horrible. The shape, shading, and wear on the STARTAN is completely off, and the BROWN1 is far too shiny and high-contrast for grungy concrete.

(Also, if this is intended just as a still shot, it's probably not a good thing that the ceiling texture tiles as obviously as it does.)

What was this made in?

Old Post 06-27-11 21:56 #
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doomgirl
Warming Up


Posts: 22
Registered: 05-11


This is fucking amazing. So many old games need to be remade like this. Love that chaingun.

Old Post 06-28-11 22:17 #
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Pirx
Forum Regular


Posts: 745
Registered: 11-04


wow, man. amazing. ian albert's maps are also nice.

Old Post 06-30-11 23:23 #
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BuddhaMaster
Green Marine


Posts: 33
Registered: 10-11


Is this Chaingun an actual model?

Would you be willing to share this model for another HDR pack in the making?

The shading and style look like a perfect upscale of the original. Best Chaingun I've seen

Old Post 11-04-11 00:08 #
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BuddhaMaster
Green Marine


Posts: 33
Registered: 10-11



[i]Lee Griggs said:
Thanks to Ian Albert for his excellent oblique projection map which helped me plan out the model - http://ian-albert.com/games/doom_maps/

http://ian-albert.com/games/doom_maps/E1M5.jpg
[/B]



The ultimate revelation between DOOM and DIABLO
Two monstrous legends of old-school gaming

Last edited by BuddhaMaster on 11-08-11 at 04:39

Old Post 11-07-11 23:37 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


Posts: 14164
Registered: 01-01


Okay, this is pretty awesome. It looks like someone remade Doom on the Oblivion engine. Or possibly the Skyrim one.

Old Post 11-22-11 06:55 #
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NiTROACTiVE
Forum Regular


Posts: 851
Registered: 03-11


Wow this is awesome! Is it something we could actually play? If so, then I would like to try it!

Old Post 02-22-12 00:06 #
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MRB_Doom
Forum Regular


Posts: 690
Registered: 09-02


That looks fantastic. Please, continue creating fan art!

Old Post 03-06-12 18:36 #
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Retog
Member


Posts: 486
Registered: 03-12


That pic is really good :)

Old Post 03-24-12 16:55 #
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Hellbent
Forum Bellend


Posts: 4740
Registered: 06-00


I would just like to reiterate all the posts in here (less Essel's of course). If we could get a doom remake with this kind of classic--authentic doom look while feeling so real and immersive--man... that would be the tits' pijamas.

Okay, okay, essel does have a point--there is something a little funky about the textures--but even so, it still looks oh so sick--and if anything--the tiling helps tie it back to its roots--this is classic doom--for the modern era. Man--sure would love to see some monsters updated as tastefully!

...presenting the zdoom of the future (no corny glow effects of gzdoom or goofy 3d models of jdoom).

EDIT: It would be really great to bring this thread into Wads&Mods where it would get much more visibility and maybe inspire an update to doom worthy of its glorious pixelated roots.

EDIT: maybe send this to id Software and get them to pull their asses out of their hats and realize what they should have started working on 10 years ago?

Last edited by Hellbent on 05-24-12 at 02:52

Old Post 05-24-12 02:30 #
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Protoman
Newbie


Posts: 4
Registered: 03-12


Very nice Detailig dude

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Old Post 07-09-12 13:54 #
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