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Lee Griggs

Doom E1M5

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Hi guys, I thought you might be interested in my homage to the classic game that is Doom, which I still play on my DS.

http://features.cgsociety.org/newgallerycrits/g13/38913/38913_1306076156_large.jpg

This is the original screenshot which I based it on:

http://imageshack.us/f/834/doomscreenshot.jpg/

Thanks to Ian Albert for his excellent oblique projection map which helped me plan out the model - http://ian-albert.com/games/doom_maps/

http://ian-albert.com/games/doom_maps/E1M5.jpg

High res render - inhttp://img825.imageshack.us/img825/9704/doomhighres.jpg

Cheers,
Lee

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Dude, somebody needs to make an entire remake of Doom like this in a modern engine! Nice work, I must say. :)

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Neato, I like that you maintain the stylized and unrealistic "video-game" quality of it while still idealizing.

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Lee Griggs said:

http://img825.imageshack.us/img825/9704/doomhighres.jpg


That's just jaw-droppingly sick. More, plz.

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I especially like how you took the original ugly vertical tiling of DOORSTOP in the window frame and made it look respectable, while keeping the tone distribution the same.

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Excuse me for a second, my jaw just dropped to the floor.
This is the best high-res recreation of Doom ever. Fucking awesome.

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The lighting and the nukage surface look great, but to be honest I think the wall textures look horrible. The shape, shading, and wear on the STARTAN is completely off, and the BROWN1 is far too shiny and high-contrast for grungy concrete.

(Also, if this is intended just as a still shot, it's probably not a good thing that the ceiling texture tiles as obviously as it does.)

What was this made in?

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Is this Chaingun an actual model?

Would you be willing to share this model for another HDR pack in the making?

The shading and style look like a perfect upscale of the original. Best Chaingun I've seen

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Okay, this is pretty awesome. It looks like someone remade Doom on the Oblivion engine. Or possibly the Skyrim one.

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I would just like to reiterate all the posts in here (less Essel's of course). If we could get a doom remake with this kind of classic--authentic doom look while feeling so real and immersive--man... that would be the tits' pijamas.

Okay, okay, essel does have a point--there is something a little funky about the textures--but even so, it still looks oh so sick--and if anything--the tiling helps tie it back to its roots--this is classic doom--for the modern era. Man--sure would love to see some monsters updated as tastefully!

...presenting the zdoom of the future (no corny glow effects of gzdoom or goofy 3d models of jdoom).

EDIT: It would be really great to bring this thread into Wads&Mods where it would get much more visibility and maybe inspire an update to doom worthy of its glorious pixelated roots.

EDIT: maybe send this to id Software and get them to pull their asses out of their hats and realize what they should have started working on 10 years ago?

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