Ed
Senior Member

Posts: 1159
Registered: 07-01 |
Vader said:
I'm quite impressed how well the photos taken of the model actually translate into Doom... did it take much work to adjust the images to fit the palette and get them shrunk down?
Anyway, I'm really tempted to try this method myself!
The camera I used wasn't anything to cry home over. It's a generic HP Photosmart, no flash with the focus set to the foreground. I mounted it on a mini-tripod and had a platform with all the angles marked with a line. Under that was a piece of paper with the same angles marked up. I'd take a shot and rotate the platform to line up with the points on the paper.
I didn't end up painting the figure. It's all colored in Photoshop. I found a skin color that worked and created a multiply layer for that, a layer for the gun, and a layer for the blood. I'd cut the background from the image, transfer the color layers over to each new frame and apply a mask over each of those. The only real touch-up to the base picture was a 25% contrast increase and a little bit of Dodge tool to high-light the muscle detail.
http://i615.photobucket.com/albums/tt237/capslockrivet/upclose.jpg
Up-close shot of the final sprite, all cleaned up. All Decorate is done, still cranking out frames.. should be 100% before next weekend!
All together, I spent $11 on a massive brick of grey clay, $2 on sculpting tools and I had the camera from 4 Christmases ago.
It's a slow-ish process but beats the hell out of hand drawing each frame.
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