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timmie
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Hey, just so you guys know, the new ZDoomGL is going to have full support for hires textures (ala JDoom). I just got TGA's working last night, and I'll be working on other formats tonight (png, etc).

Old Post Sep 25 2002 20:17 #
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DooMBoy
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Um, timmie, I think you posted in the wrong forum, good buddy :P

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Old Post Sep 25 2002 20:58 #
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timmie
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DooMBoy said:
Um, timmie, I think you posted in the wrong forum, good buddy :P

Umm, well, these people might want to know, too!

Old Post Sep 25 2002 21:09 #
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mmnpsrsoskl
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DooMBoy said:
Um, timmie, I think you posted in the wrong forum, good buddy :P

Well since FreeDoom has the subproject of making hi res textures I think it applies. :P

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Old Post Sep 26 2002 13:46 #
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timmie
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mmnpsrsoskl said:
Well since FreeDoom has the subproject of making hi res textures I think it applies. :P

Heh, actually, that's originally why I posted it here :)

http://members.shaw.ca/timstump/images/zdoomgl_31.jpg

Old Post Sep 26 2002 18:33 #
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Fredrik


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Hmm, could you take a screenshot with this?

Old Post Sep 26 2002 20:48 #
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timmie
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Fredrik said:
Hmm, could you take a screenshot with this?

Sure, as soon as I get home. What map uses it?

Old Post Sep 26 2002 22:53 #
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boris
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timmie said:
Sure, as soon as I get home. What map uses it?

Um, map01? :)

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Old Post Sep 27 2002 05:50 #
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timmie
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Tarin said:
Um, map01? :)

Dude, I'm a programmer, not a mapper... I don't know any of the texture names :)

Old Post Sep 27 2002 19:31 #
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fraggle
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I'm curious.. are you doing wall texture replacements by patch (as with the original) or the entire texture?

Old Post Sep 27 2002 20:22 #
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timmie
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fraggle said:
I'm curious.. are you doing wall texture replacements by patch (as with the original) or the entire texture?

Entire texture. The logistics of building textures from regular patches and hires patches hurts my head :)

Old Post Sep 27 2002 20:57 #
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timmie
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Fredrik said:
Hmm, could you take a screenshot with this?

http://members.shaw.ca/timstump/images/fredrik.jpg (177k, 1280*1024)

Ok, there you go. I had to rename it to tekgren2.png for it to work, though.

Old Post Sep 28 2002 22:23 #
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Fredrik


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Mmm... nice. Care to take another one with the additional two which I just now finished, as well? :)

(You'd have to rename them to tekgren4 and tekgren5)

Old Post Sep 28 2002 23:23 #
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timmie
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Fredrik said:
Mmm... nice. Care to take another one with the additional two which I just now finished, as well? :)

(You'd have to rename them to tekgren4 and tekgren5)

http://members.shaw.ca/timstump/images/fredrik_2.jpg (173k)

They look nice. Much nicer than the old ones, imo :)

Old Post Sep 29 2002 00:10 #
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Fredrik


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Thanks :)

I'll just probably enhance the pipes.

Old Post Sep 29 2002 11:22 #
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Submerge
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Hey fred, when the heck are you going to finish up on the lost soul sprites? they are cool, and need completeness.

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Old Post Sep 29 2002 16:02 #
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Ouch! Those screenies with the hi res textures look fantastic. Nice one Fredrik and timmie.

The first one, with the Hi-res and low res beside each other really shows off the massive improvement that hi res textures make.

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Old Post Oct 5 2002 11:45 #
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